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What should i use: Shader or Texture?
papadopoulos

First message : 2009-04-22 09:14:01
papadopoulos


51 posts
Book
Date : 07/01/2009 08:01:28



hi guys,
i am wondering: do you use more shaders or textures to finalize the view you want to render? what helps the render- time more, make it faster or slower? i must admit i am not very proud of the shader- library (the quality of the shaders)i have collect in all these years although it is more than 1,8GB big. should i start using more textures and forget the shaders? opinions, thoughts, advices... thanks all

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Re: What should i use: Shader or Texture?
Sjaak

First message : 2006-12-07 16:44:03
Operating system : Windows Vista
RAM : 8Go
Computer model : selfmade
Processor : QuadCore
Graphic card
Type :
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card : ethernet
Sjaak


1086 posts
Date : 07/01/2009 09:37:11



Depends on what you like best in your own workflow.

Textures can give you a lot of freedom. The biggest disadvantage of textures is that you need to do all settings again when you use it in another job. That is no problem when you use a particular texture just once in a single job. When you use a texture reularly then it is wise to make a shader out of it. In a shader you are able to adjust more settings of the texure and use those settings in every job without having to do it over again in every job. Next to that you have the possibilty to have more control over reflection, shininess,bump and transparency. The biggest advantage is being able to add a normal map to the shader which adds a lot of reality to the texture.

From my own experience I know that making a really good shader can take some time. The quality of the shader depends heavily on the quality of the maps you create. Luckily enough some good affordable shaders are offered in the market.

Sjaak

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Re: What should i use: Shader or Texture?
papadopoulos

First message : 2009-04-22 09:14:01
papadopoulos


51 posts
Book
Date : 07/01/2009 11:00:03



thanks for the quick answer sjaak. the shaders i have are all from artlantis media but i am not really satisfied with them. the solution to create new ones is nice but needs lots of time like you said. where do you suggest to look after shaders? a nice site with textures i found is http://www.filterforge.com/

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Re: What should i use: Shader or Texture?
peter

First message : 2008-05-24 15:23:35
http://www.artlantismembers.com

Operating system : Windows Vista
RAM : sais pas
Computer model :
Processor : QuadCore
Graphic card
Type : sais pas
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card :
peter


posts
Date : 07/01/2009 11:06:14



www.artlantisobjects.com they have good schaders i will make a render in a few minutes to schow you
peter-:)

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Re: What should i use: Shader or Texture?
peter

First message : 2008-05-24 15:23:35
http://www.artlantismembers.com

Operating system : Windows Vista
RAM : sais pas
Computer model :
Processor : QuadCore
Graphic card
Type : sais pas
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card :
peter


posts
Date : 07/01/2009 11:30:37


Original size



example the schaders i use in a big project i am working on
comes from artlantisobjects.com
greetings peter-:)

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Re: What should i use: Shader or Texture?
legge

First message : 2009-09-03 08:32:49
legge


4 posts
Date : 09/04/2009 12:03:10



Whats the differneces between shaders and textures

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Re: What should i use: Shader or Texture?
peter

First message : 2008-05-24 15:23:35
http://www.artlantismembers.com

Operating system : Windows Vista
RAM : sais pas
Computer model :
Processor : QuadCore
Graphic card
Type : sais pas
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card :
peter


posts
Date : 09/04/2009 12:40:00



Posted by Sjaak
Depends on what you like best in your own workflow.

Textures can give you a lot of freedom. The biggest disadvantage of textures is that you need to do all settings again when you use it in another job. That is no problem when you use a particular texture just once in a single job. When you use a texture reularly then it is wise to make a shader out of it. In a shader you are able to adjust more settings of the texure and use those settings in every job without having to do it over again in every job. Next to that you have the possibilty to have more control over reflection, shininess,bump and transparency. The biggest advantage is being able to add a normal map to the shader which adds a lot of reality to the texture.

From my own experience I know that making a really good shader can take some time. The quality of the shader depends heavily on the quality of the maps you create. Luckily enough some good affordable shaders are offered in the market.

Sjaak
 

here is the anwer
greetings peter

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