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UV Mapping
emkay

First message : 2007-02-24 13:24:02
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emkay


Messages : 245
Date : 05/19/2010 03:36:31



I'm using Art v2.1.2.2, Why does some material/shader cannot be changed its angle or size when we use the UV setting? Any ideas?

Tahnk you

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Re: UV Mapping
Ildiko

First message : 2009-09-21 16:42:57
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Ildiko (Moderator)


Messages : 793
Date : 05/28/2010 14:23:59





Was that surface correctly defined in the CAD?




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Re: UV Mapping
emkay

First message : 2007-02-24 13:24:02
Operating system : Windows XP
RAM : 4Go
Computer model : Dell Dimension T3400
Processor : QuadCore
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.1
Network card : wifi
emkay


Messages : 245
Date : 06/15/2010 04:26:11



Yes, the surfaces are correctly defined. Thing is, not all materials or shaders behave like this but some shaders or materials that come with Artlantis itself that user can't edit the size or orientation.

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Re: UV Mapping
Ildiko

First message : 2009-09-21 16:42:57
Operating system : OS 10.5
RAM :
Computer model :
Processor : Intel
Graphic card
Type : sais pas
Card name : ATI
Video memory : 128 Mo
Quiktime : 7.5
Network card : ethernet
Ildiko (Moderator)


Messages : 793
Date : 06/24/2010 11:52:05





Special UVW coordinates can defined only in a CAD software. A surface that was correctly defined in the CAD with UV map will also work fine in Artlantis. If you change the original texture with any Artlantis material (and choosing the UV option in the mapping list) you will get a correctly textured surface.

You can read more about UV mappin here:
http://www.artlantis.com/texture-on-winding-path_f-atl_shaders_us-1778.html

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