First message : 2007-02-24 13:24:02 Operating system : Windows XP RAM : 4Go Computer model : Dell Dimension T3400 Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.1 Network card : wifi
First message : 2009-09-21 16:42:57 Operating system : OS 10.5 RAM : Computer model : Processor : Intel Graphic card Type : sais pas Card name : ATI Video memory : 128 Mo Quiktime : 7.5 Network card : ethernet
First message : 2007-02-24 13:24:02 Operating system : Windows XP RAM : 4Go Computer model : Dell Dimension T3400 Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.1 Network card : wifi
Yes, the surfaces are correctly defined. Thing is, not all materials or shaders behave like this but some shaders or materials that come with Artlantis itself that user can't edit the size or orientation.
First message : 2009-09-21 16:42:57 Operating system : OS 10.5 RAM : Computer model : Processor : Intel Graphic card Type : sais pas Card name : ATI Video memory : 128 Mo Quiktime : 7.5 Network card : ethernet
Ildiko (Moderator)
Messages : 793
Date : 06/24/2010 11:52:05
Special UVW coordinates can defined only in a CAD software. A surface that was correctly defined in the CAD with UV map will also work fine in Artlantis. If you change the original texture with any Artlantis material (and choosing the UV option in the mapping list) you will get a correctly textured surface.