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ARQUEDAFirst message : 2010-07-03 19:21:37 http://www.arqueda.com.mxOperating system : Windows XP RAM : 4Go Computer model : Processor : QuadCore Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
ARQUEDA


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ARQUEDAFirst message : 2010-07-03 19:21:37 http://www.arqueda.com.mxOperating system : Windows XP RAM : 4Go Computer model : Processor : QuadCore Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
ARQUEDA


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ARQUEDAFirst message : 2010-07-03 19:21:37 http://www.arqueda.com.mxOperating system : Windows XP RAM : 4Go Computer model : Processor : QuadCore Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
ARQUEDA


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GRACIAS POR TU APORTE.
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Marco Capela
First message : 2010-01-26 20:30:34 Operating system : OS 10.5 RAM : 4Go Computer model : iMac i7 27 Processor : QuadCore Graphic card Type : PCI Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
Marco Capela


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Arqueda, please can you tell me where you get that sand material shader? could you show me the texture?
thanks, and keep up the good work!
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Bernhard


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Hi Marco,
don't know what shader Arqueda used nut best way to make realistic looking beach or dessert sand is to take fresnel water shader and add a seamless sand-texture to it. By changing the settings of fresnel water shader you will be able to make sand in every way you want.
The dessert in the picture above was made this way.
Cheers
Patrick
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Marco Capela
First message : 2010-01-26 20:30:34 Operating system : OS 10.5 RAM : 4Go Computer model : iMac i7 27 Processor : QuadCore Graphic card Type : PCI Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
Marco Capela


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Thanks Bernhard!
Thats a very good and usefull tip ;)
fresnel water shader with sand texture! that's it
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ARQUEDAFirst message : 2010-07-03 19:21:37 http://www.arqueda.com.mxOperating system : Windows XP RAM : 4Go Computer model : Processor : QuadCore Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
ARQUEDA


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HER YOU ARE DUDE.
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Marco Capela
First message : 2010-01-26 20:30:34 Operating system : OS 10.5 RAM : 4Go Computer model : iMac i7 27 Processor : QuadCore Graphic card Type : PCI Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
Marco Capela


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thanks a lot arqueda!
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Bernhard


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Hi Marco,
if you like this idea for sand just try it for carpets, fabric and leather. I use fresnel water shader for all this to give furniture a little used look. Works absolutely fine.
The seats, the curtains and the pillows in the picture above were all done with fresnel water shader.
Cheers
Patrick
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ARQUEDAFirst message : 2010-07-03 19:21:37 http://www.arqueda.com.mxOperating system : Windows XP RAM : 4Go Computer model : Processor : QuadCore Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
ARQUEDA


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HI MARCO I WOULD LIKE TO SE SOME OF YOUR TALENT IN MI MODEL.... LET ME SEE WHAT U CAN DO WITH MY MODEL....GREETING FROM MÈXICO
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Marco Capela
First message : 2010-01-26 20:30:34 Operating system : OS 10.5 RAM : 4Go Computer model : iMac i7 27 Processor : QuadCore Graphic card Type : PCI Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
Marco Capela


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@ Bernhard : It works very good as i see in the image. I didn't know that technic, thanks for sharing!
@ Arqueda : I will try that for sure! When i have time i will try to see what i can do and post here the images ;)
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Zlata
First message : 2010-04-21 14:38:29 Operating system : Windows XP RAM : 2Go Computer model : Dual Core 2.2 Processor : Intel Graphic card Type : Card name : ATI Video memory : 256 Mo Quiktime : 7.0 Network card : ethernet
Zlata

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Bernhard,
I think it's a great idea, I've tried it but didn't work so well.
Let me check with you:
-you apply fresnel water shader on flat surface
-then add texture on shader
what is the projection of texture? UV, planar, vertical, ortho...?
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Bernhard


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Hi Zlata,
I do it the way you wrote above. The mapping of the texture doesn't matter at all. I have objects with correct UV-coordinates were I add the texture with the settings UV and I have objects where the texture was not UV-mapped and I add the texture orthogonal. The fresnel water shader will not be influenced by this. You only have to set the size if the waves to something under 15 and the smoothness higher than 7.
The picture of the sofa I added above shows some fabric made with this technique. Size of the waves was turned down to 0 and the smoothness was set at 10. Than I added two different carpet textures, scaled them down, gave the first one some transparency and increased bump up to 2,40. In this case the texture/modell had uv-coordinates.
I think the result looks realistic.
Cheers
Patrick
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Bernhard


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And here is another example. Only that this model had no uv-coordinates and for this reason the textures were mapped orthogonal.
Cheers
Patrick
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Eventur
First message : 2010-05-17 20:43:59 Operating system : Windows XP RAM : 4Go Computer model : Processor : QuadCore Graphic card Type : Card name : Video memory : Quiktime : Network card :
Eventur

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hi!! was up Bernhard! i really like all your work! the example that u made with fresnel water its amazing!! i cannot do that quality yet am trying to do it like u say...but i dont know why it dont work....am wondering if u can share the setting...i hope u can share it with us! greeting from México!!!
Ahh am sorry for my english.....:s
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Bernhard


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Hi Martinez,
here are some settings.
The problem is that I make the settings with each furniture new.
I hope you can see what settings are made.
Cheers
Patrick
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Bernhard


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And another one
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Patrick


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Hi Martinez,
good looking pictures. I think you have it. Now you have to play each time you use this a little with the settings and you always will have different looking furniture.
Cheers
Patrick
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Bernhard


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Hi Martinez,
it's me once again. Before I only looked at the pictures on my iPhone and the pictures were a little small.
Look for some better leather texture. This one is tiling and it is looking as if you have attached this texture vertical and not orthogonal or UV.
Maybe I'm wrong and it's the model of the chair but I think the leather should look somehow more realistic. It is to smooth and glossy.
The picture above shows what I mean. The problem with the models I also have. I have several really good looking sofas and chairs but you an only use them for a few far away from the model because if you go near you can see that the texture is not added perfect.
Cheers
Patrick
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Bernhard


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And another example for old looking leather combined with fresnel water shader.
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Patrick


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If you find a way to correct this kind of mapping mistake in the model it will be kind if you can tell it to me.
As I said I have a lot of good looking models but many of them with this small mistakes in texture mapping.
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Jeremy
First message : 2009-07-14 02:29:21 Operating system : Windows Vista RAM : 4Go Computer model : Custom Ibuypower Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.5 Network card : ethernet
Jeremy

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Wow patrick, you've got some nice looking leather shaders going there. It would be awesome to get a postcard of these leather textures.
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Patrick


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Attachment : Leather_postcards.zip
Hi Jeremy,
attached there is a zip-file with two postcards including the textures for some seamless leather.
The one is the leather shown in the picture above (last post). The other one is made a little different.
Both leathers are made with fresnel water shader. The one has only one textures applied. The other one has beside the leather texture itself a leather bump-map.
Hope it will work for you.
Now I'm out for vacation until 11th of August.
Have a nice time.
Cheers
Patrick
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Ülker
First message : 2010-08-13 16:46:35
Ülker


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Hi everyone!! I like this leather texture very much and ı want create my own but ı can't. I apply water fresnel to object and add a texture but the texture is very small and when ı change its dimensıons it is look very bad. I can't catch your shader quality. I don't understand what ı do wrong?.What is the texture mapping settings?
ı hope you can help?
thx a lot.
greetings from turkey and ofcourse sorry my english...
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Patrick


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Hi Ülker,
just download my zip-file above and test the postcards I made.
The leather textures I used are contained and the settings you will see when you use the postcard.
Cheers
Patrick
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Ülker
First message : 2010-08-13 16:46:35
Ülker


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Hi Patrick,
Thanks a lot for your answer and your postcard. I've already downloaded it and they are really amazing! but ı don't know how ı use them as a postcard. Can you tell me? Sorry I am new at artlantis studıo :)
Thx again
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Jeremy
First message : 2009-07-14 02:29:21 Operating system : Windows Vista RAM : 4Go Computer model : Custom Ibuypower Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.5 Network card : ethernet
Jeremy

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I would suggest reading the user manual and help files for questions like this.
You need to put the Poscard .jpg and all the additional .jpgs in your \Program Files\Artlantis Studio\Media folder. From inside Artlantis you will now see the new Postcards when you look at your catalog. Drag the textures you want from the large image on the lower right (on the catalog bar) onto your model, done!
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Ülker
First message : 2010-08-13 16:46:35
Ülker


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First of all thx for answer Sand but I've already read user manual and artlantis tutorial. my problem is different when ı drag&drop textures on my model it is take fresnel water without textures and drag&drop again it is take texture like image and ı must change its dimension butthat caused very bad quality. So ı can't understand why and ı want ask in this forum. İf its wrong that ask this question in this forum,Im sorry.
Thx again your answer and spare your time...
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Jeremy
First message : 2009-07-14 02:29:21 Operating system : Windows Vista RAM : 4Go Computer model : Custom Ibuypower Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.5 Network card : ethernet
Jeremy

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I'm not sure I understand your problem.
I think you may be doing things out of order. First you need to assign your shader, it is the base of the material, from your shaders list drag the water shader on the object. Next open your postcards and drag the postcard material onto the same object. You should now have exactly what the postcard is showing. Adjust the shader setting (not texture settings) as needed.
I hope this helps...
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Ildikó
First message : 2009-09-22 14:56:02 Operating system : OS 10.5 RAM : Computer model : Processor : Intel Graphic card Type : sais pas Card name : ATI Video memory : 128 Mo Quiktime : 7.5 Network card : ethernet
Ildikó (Moderator)


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When you work with Postcards, you drag the info from the third partition of the Catalog!!! :)
If you drag from the second partition, you drag the thumbnail of the postcard as a jpg. So remember: third partition, and it's valid only for Postcards.
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Bernhard


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Hi Ryan,
two possibilities.
1. You forgot to enable the repeating of the texture. It's at the bottom, of the texture menu.
Even if the model has correct UV-coordinates it sometimes happen that you have to check these two boxes (horizontal and vertical repeating with orthogonal adjustment of the texture) and then change to UV.
2. You made everything correct and selected UV-mapping but the UV-coordinates of the model are not correct. If so you have to select horizontal adjustment of the texture.
Be aware of the fact that once you have changed the settings to UV the size of the texture is automatically changed to 1cm/1cm. If you go back to orthogonal adjustment you have to scale the texture again.
Cheers
Patrick
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scheven_architect
First message : 2010-09-27 00:01:46
scheven_architect


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Patrick, your postcards should be great but they make my artlantis crash :(. Anyone has an idea what can go wrong?
in the file name there is '.1'
greetings!
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Patrick


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Hi Haelewyn,
I just downloaded my zip-file from above. Unpacked it and drop this folder called "Leather_postcards" into the media folder and there into the folder postcards.
If you now select this folder there will be shown the postcards as well as the textures. After dragging the material from the preview window on some object everything worked fine. Nothing crashed and the material and the textures were attached correctly.
Don't know what the problem is on your system.
Cheers
Patrick
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PatrickFirst message : 2009-11-11 16:28:45 http://www.archividere.comOperating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic cardType : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Patrick


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Hi Ben,
the UV-mapping makes sense if there are correct UV-coordinates set for the object you use. Especially if you texture a chair or sofa with some structures fabric or a wooden furniture.
If the object has no UV-coordinates it will happen that the texture disappears. After this you have to go back to orthogonal mapping and you will see that the size of the texture changed to 1 cm/1 cm.
If UV-coordinates are correct the texture won't get to small.
But don't ask my why this difference in size exists :-)
Cheers
Patrick
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Ben
First message : 2010-10-26 03:32:23
Ben

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Thanks alot for the help Patrick
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