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TURTLE CAMP
ARQUEDA

First message : 2010-07-03 19:21:37
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ARQUEDA


Messages : 11
Date : 07/03/2010 19:21:37

Attachment : CAMPAMENTO TORGUERO.rar


UN RETO

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RENDER
ARQUEDA

First message : 2010-07-03 19:21:37
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ARQUEDA


Messages : 11
Date : 07/03/2010 19:51:40






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CAM 01
ARQUEDA

First message : 2010-07-03 19:21:37
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ARQUEDA


Messages : 11
Date : 07/03/2010 20:06:37




Quotation :
Posted by ARQUEDA


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Re: CAM 01
Leaf

First message : 2006-07-29 16:05:42
Leaf


Messages : 97
Date : 07/04/2010 03:54:47




quick test, no ps, no postprocessing
enjoy



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Re: CAM 01
Leaf

First message : 2006-07-29 16:05:42
Leaf


Messages : 97
Date : 07/04/2010 03:57:56

Attachment : ACCamera_2.png


Quotation :
Posted by Leaf
quick test, no ps, no postprocessing
enjoy



jpg is too bad,plz see png

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Re: CAM 01
ARQUEDA

First message : 2010-07-03 19:21:37
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ARQUEDA


Messages : 11
Date : 07/05/2010 22:45:59



GRACIAS POR TU APORTE.

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Re: CAM 01
Marco Capela

First message : 2010-01-26 20:30:34
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Marco Capela


Messages : 38
Date : 07/07/2010 18:40:47




Arqueda, please can you tell me where you get that sand material shader? could you show me the texture?

thanks, and keep up the good work!

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Re: CAM 01
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


Messages : 404
Date : 07/08/2010 11:21:50




Hi Marco,
don't know what shader Arqueda used nut best way to make realistic looking beach or dessert sand is to take fresnel water shader and add a seamless sand-texture to it. By changing the settings of fresnel water shader you will be able to make sand in every way you want.
The dessert in the picture above was made this way.
Cheers
Patrick

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Re: CAM 01
Marco Capela

First message : 2010-01-26 20:30:34
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Marco Capela


Messages : 38
Date : 07/08/2010 12:34:15



Thanks Bernhard!
Thats a very good and usefull tip ;)
fresnel water shader with sand texture! that's it

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SAND
ARQUEDA

First message : 2010-07-03 19:21:37
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ARQUEDA


Messages : 11
Date : 07/08/2010 19:46:18




HER YOU ARE DUDE.

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Re: SAND
Marco Capela

First message : 2010-01-26 20:30:34
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Marco Capela


Messages : 38
Date : 07/08/2010 19:59:47




thanks a lot arqueda!

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


Messages : 404
Date : 07/09/2010 10:13:14




Hi Marco,
if you like this idea for sand just try it for carpets, fabric and leather. I use fresnel water shader for all this to give furniture a little used look. Works absolutely fine.
The seats, the curtains and the pillows in the picture above were all done with fresnel water shader.
Cheers
Patrick

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Re: SAND
ARQUEDA

First message : 2010-07-03 19:21:37
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ARQUEDA


Messages : 11
Date : 07/09/2010 16:45:06



HI MARCO I WOULD LIKE TO SE SOME OF YOUR TALENT IN MI MODEL.... LET ME SEE WHAT U CAN DO WITH MY MODEL....GREETING FROM MÈXICO

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Re: SAND
Marco Capela

First message : 2010-01-26 20:30:34
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Marco Capela


Messages : 38
Date : 07/13/2010 12:02:11




@ Bernhard : It works very good as i see in the image. I didn't know that technic, thanks for sharing!

@ Arqueda : I will try that for sure! When i have time i will try to see what i can do and post here the images ;)

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Re: SAND
Zlata

First message : 2010-04-21 14:38:29
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Zlata


Messages : 15
Date : 07/16/2010 13:13:42



Bernhard,
I think it's a great idea, I've tried it but didn't work so well.
Let me check with you:
-you apply fresnel water shader on flat surface
-then add texture on shader

what is the projection of texture? UV, planar, vertical, ortho...?

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


Messages : 404
Date : 07/16/2010 17:38:14




Hi Zlata,
I do it the way you wrote above. The mapping of the texture doesn't matter at all. I have objects with correct UV-coordinates were I add the texture with the settings UV and I have objects where the texture was not UV-mapped and I add the texture orthogonal. The fresnel water shader will not be influenced by this. You only have to set the size if the waves to something under 15 and the smoothness higher than 7.
The picture of the sofa I added above shows some fabric made with this technique. Size of the waves was turned down to 0 and the smoothness was set at 10. Than I added two different carpet textures, scaled them down, gave the first one some transparency and increased bump up to 2,40. In this case the texture/modell had uv-coordinates.
I think the result looks realistic.
Cheers
Patrick

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


Messages : 404
Date : 07/16/2010 17:47:20




And here is another example. Only that this model had no uv-coordinates and for this reason the textures were mapped orthogonal.
Cheers
Patrick

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Re: SAND
Eventur

First message : 2010-05-17 20:43:59
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Eventur


Messages : 8
Date : 07/17/2010 01:26:42



hi!! was up Bernhard! i really like all your work! the example that u made with fresnel water its amazing!! i cannot do that quality yet am trying to do it like u say...but i dont know why it dont work....am wondering if u can share the setting...i hope u can share it with us! greeting from México!!!

Ahh am sorry for my english.....:s

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


Messages : 404
Date : 07/17/2010 10:20:38




Hi Martinez,
here are some settings.
The problem is that I make the settings with each furniture new.
I hope you can see what settings are made.
Cheers
Patrick

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


Messages : 404
Date : 07/17/2010 10:21:18




And another one

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Re: SAND
Eventur

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Martinez Ventura


Messages : 8
Date : 07/21/2010 18:22:25




Hi was up, bernhard! thnx for the settings i think that it works for me...well i think so...>.
see ya!!

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Re: SAND
Eventur

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Eventur


Messages : 8
Date : 07/21/2010 18:31:43




here is another one without sand...

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Patrick


Messages : 404
Date : 07/21/2010 20:15:43



Hi Martinez,
good looking pictures. I think you have it. Now you have to play each time you use this a little with the settings and you always will have different looking furniture.
Cheers
Patrick

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


Messages : 404
Date : 07/21/2010 21:32:00




Hi Martinez,
it's me once again. Before I only looked at the pictures on my iPhone and the pictures were a little small.
Look for some better leather texture. This one is tiling and it is looking as if you have attached this texture vertical and not orthogonal or UV.
Maybe I'm wrong and it's the model of the chair but I think the leather should look somehow more realistic. It is to smooth and glossy.
The picture above shows what I mean. The problem with the models I also have. I have several really good looking sofas and chairs but you an only use them for a few far away from the model because if you go near you can see that the texture is not added perfect.
Cheers
Patrick

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


Messages : 404
Date : 07/21/2010 21:44:28




And another example for old looking leather combined with fresnel water shader.

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Re: SAND
Eventur

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Eventur


Messages : 8
Date : 07/21/2010 23:51:44




hi dude! yeap i get the idea and its true that in the corner of model the texture look weird.....i will check the projection mapping and try a new one! thnx for the tips! and one more time nice render!!

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Patrick


Messages : 404
Date : 07/21/2010 23:56:52



If you find a way to correct this kind of mapping mistake in the model it will be kind if you can tell it to me.
As I said I have a lot of good looking models but many of them with this small mistakes in texture mapping.

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Re: SAND
Jeremy

First message : 2009-07-14 02:29:21
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Jeremy


Messages : 437
Date : 07/22/2010 03:35:18



Wow patrick, you've got some nice looking leather shaders going there. It would be awesome to get a postcard of these leather textures.

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Patrick


Messages : 404
Date : 07/22/2010 11:41:18

Attachment : Leather_postcards.zip


Hi Jeremy,
attached there is a zip-file with two postcards including the textures for some seamless leather.
The one is the leather shown in the picture above (last post). The other one is made a little different.

Both leathers are made with fresnel water shader. The one has only one textures applied. The other one has beside the leather texture itself a leather bump-map.

Hope it will work for you.
Now I'm out for vacation until 11th of August.
Have a nice time.
Cheers
Patrick

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Re: SAND
Ülker

First message : 2010-08-13 16:46:35
Ülker


Messages : 4
Date : 08/13/2010 16:46:35



Hi everyone!! I like this leather texture very much and ı want create my own but ı can't. I apply water fresnel to object and add a texture but the texture is very small and when ı change its dimensıons it is look very bad. I can't catch your shader quality. I don't understand what ı do wrong?.What is the texture mapping settings?
ı hope you can help?
thx a lot.
greetings from turkey and ofcourse sorry my english...


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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Patrick


Messages : 404
Date : 08/13/2010 17:13:39



Hi Ülker,
just download my zip-file above and test the postcards I made.
The leather textures I used are contained and the settings you will see when you use the postcard.
Cheers
Patrick

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Re: SAND
Ülker

First message : 2010-08-13 16:46:35
Ülker


Messages : 4
Date : 08/14/2010 09:30:02



Hi Patrick,
Thanks a lot for your answer and your postcard. I've already downloaded it and they are really amazing! but ı don't know how ı use them as a postcard. Can you tell me? Sorry I am new at artlantis studıo :)
Thx again


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Re: SAND
Jeremy

First message : 2009-07-14 02:29:21
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Jeremy


Messages : 437
Date : 08/14/2010 17:41:21



I would suggest reading the user manual and help files for questions like this.

You need to put the Poscard .jpg and all the additional .jpgs in your \Program Files\Artlantis Studio\Media folder. From inside Artlantis you will now see the new Postcards when you look at your catalog. Drag the textures you want from the large image on the lower right (on the catalog bar) onto your model, done!

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Re: SAND
Ülker

First message : 2010-08-13 16:46:35
Ülker


Messages : 4
Date : 08/15/2010 13:56:51



First of all thx for answer Sand but I've already read user manual and artlantis tutorial. my problem is different when ı drag&drop textures on my model it is take fresnel water without textures and drag&drop again it is take texture like image and ı must change its dimension butthat caused very bad quality. So ı can't understand why and ı want ask in this forum. İf its wrong that ask this question in this forum,Im sorry.
Thx again your answer and spare your time...

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Re: SAND
Jeremy

First message : 2009-07-14 02:29:21
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Jeremy


Messages : 437
Date : 08/15/2010 23:37:13



I'm not sure I understand your problem.

I think you may be doing things out of order. First you need to assign your shader, it is the base of the material, from your shaders list drag the water shader on the object. Next open your postcards and drag the postcard material onto the same object. You should now have exactly what the postcard is showing. Adjust the shader setting (not texture settings) as needed.

I hope this helps...

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Re: SAND
Ildiko

First message : 2009-09-22 14:56:02
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Ildiko (Moderator)


Messages : 796
Date : 08/16/2010 16:31:06




When you work with Postcards, you drag the info from the third partition of the Catalog!!! :)
If you drag from the second partition, you drag the thumbnail of the postcard as a jpg. So remember: third partition, and it's valid only for Postcards.


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