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TURTLE CAMP
ARQUEDA

First message : 2010-07-03 19:21:37
http://www.arqueda.com.mx

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ARQUEDA


78 posts
Book
Date : 07/03/2010 19:21:37

Attachment : CAMPAMENTO TORGUERO.rar


UN RETO

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RENDER
ARQUEDA

First message : 2010-07-03 19:21:37
http://www.arqueda.com.mx

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ARQUEDA


78 posts
Book
Date : 07/03/2010 19:51:40


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CAM 01
ARQUEDA

First message : 2010-07-03 19:21:37
http://www.arqueda.com.mx

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ARQUEDA


78 posts
Book
Date : 07/03/2010 20:06:37


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Posted by ARQUEDA
 


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Re: CAM 01
Leaf

First message : 2006-07-29 16:05:42
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Leaf


109 posts
Book
Date : 07/04/2010 03:54:47


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quick test, no ps, no postprocessing
enjoy



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Re: CAM 01
Leaf

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Leaf


109 posts
Book
Date : 07/04/2010 03:57:56

Attachment : ACCamera_2.png


Posted by Leaf
quick test, no ps, no postprocessing
enjoy

 


jpg is too bad,plz see png

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Re: CAM 01
ARQUEDA

First message : 2010-07-03 19:21:37
http://www.arqueda.com.mx

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ARQUEDA


78 posts
Book
Date : 07/05/2010 22:45:59



GRACIAS POR TU APORTE.

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Re: CAM 01
Marco Capela

First message : 2010-01-26 20:30:34
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Marco Capela


73 posts
Book
Date : 07/07/2010 18:40:47




Arqueda, please can you tell me where you get that sand material shader? could you show me the texture?

thanks, and keep up the good work!

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Re: CAM 01
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


posts
Book
Date : 07/08/2010 11:21:50


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Hi Marco,
don't know what shader Arqueda used nut best way to make realistic looking beach or dessert sand is to take fresnel water shader and add a seamless sand-texture to it. By changing the settings of fresnel water shader you will be able to make sand in every way you want.
The dessert in the picture above was made this way.
Cheers
Patrick

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Re: CAM 01
Marco Capela

First message : 2010-01-26 20:30:34
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Marco Capela


73 posts
Book
Date : 07/08/2010 12:34:15



Thanks Bernhard!
Thats a very good and usefull tip ;)
fresnel water shader with sand texture! that's it

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SAND
ARQUEDA

First message : 2010-07-03 19:21:37
http://www.arqueda.com.mx

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ARQUEDA


78 posts
Book
Date : 07/08/2010 19:46:18


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HER YOU ARE DUDE.

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Re: SAND
Marco Capela

First message : 2010-01-26 20:30:34
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Marco Capela


73 posts
Book
Date : 07/08/2010 19:59:47




thanks a lot arqueda!

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


posts
Book
Date : 07/09/2010 10:13:14


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Hi Marco,
if you like this idea for sand just try it for carpets, fabric and leather. I use fresnel water shader for all this to give furniture a little used look. Works absolutely fine.
The seats, the curtains and the pillows in the picture above were all done with fresnel water shader.
Cheers
Patrick

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Re: SAND
ARQUEDA

First message : 2010-07-03 19:21:37
http://www.arqueda.com.mx

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ARQUEDA


78 posts
Book
Date : 07/09/2010 16:45:06



HI MARCO I WOULD LIKE TO SE SOME OF YOUR TALENT IN MI MODEL.... LET ME SEE WHAT U CAN DO WITH MY MODEL....GREETING FROM MÈXICO

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Re: SAND
Marco Capela

First message : 2010-01-26 20:30:34
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Marco Capela


73 posts
Book
Date : 07/13/2010 12:02:11




@ Bernhard : It works very good as i see in the image. I didn't know that technic, thanks for sharing!

@ Arqueda : I will try that for sure! When i have time i will try to see what i can do and post here the images ;)

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Re: SAND
Zlata

First message : 2010-04-21 14:38:29
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Zlata


123 posts
Date : 07/16/2010 13:13:42



Bernhard,
I think it's a great idea, I've tried it but didn't work so well.
Let me check with you:
-you apply fresnel water shader on flat surface
-then add texture on shader

what is the projection of texture? UV, planar, vertical, ortho...?

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


posts
Book
Date : 07/16/2010 17:38:14


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Hi Zlata,
I do it the way you wrote above. The mapping of the texture doesn't matter at all. I have objects with correct UV-coordinates were I add the texture with the settings UV and I have objects where the texture was not UV-mapped and I add the texture orthogonal. The fresnel water shader will not be influenced by this. You only have to set the size if the waves to something under 15 and the smoothness higher than 7.
The picture of the sofa I added above shows some fabric made with this technique. Size of the waves was turned down to 0 and the smoothness was set at 10. Than I added two different carpet textures, scaled them down, gave the first one some transparency and increased bump up to 2,40. In this case the texture/modell had uv-coordinates.
I think the result looks realistic.
Cheers
Patrick

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


posts
Book
Date : 07/16/2010 17:47:20


Original size



And here is another example. Only that this model had no uv-coordinates and for this reason the textures were mapped orthogonal.
Cheers
Patrick

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Re: SAND
Eventur

First message : 2010-05-17 20:43:59
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Eventur


14 posts
Date : 07/17/2010 01:26:42



hi!! was up Bernhard! i really like all your work! the example that u made with fresnel water its amazing!! i cannot do that quality yet am trying to do it like u say...but i dont know why it dont work....am wondering if u can share the setting...i hope u can share it with us! greeting from México!!!

Ahh am sorry for my english.....:s

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


posts
Book
Date : 07/17/2010 10:20:38


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Hi Martinez,
here are some settings.
The problem is that I make the settings with each furniture new.
I hope you can see what settings are made.
Cheers
Patrick

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


posts
Book
Date : 07/17/2010 10:21:18


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And another one

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Re: SAND
Eventur

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Martinez Ventura


14 posts
Date : 07/21/2010 18:22:25


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Hi was up, bernhard! thnx for the settings i think that it works for me...well i think so...>.
see ya!!

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Re: SAND
Eventur

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Eventur


14 posts
Date : 07/21/2010 18:31:43


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here is another one without sand...

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Patrick


posts
Book
Date : 07/21/2010 20:15:43



Hi Martinez,
good looking pictures. I think you have it. Now you have to play each time you use this a little with the settings and you always will have different looking furniture.
Cheers
Patrick

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


posts
Book
Date : 07/21/2010 21:32:00


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Hi Martinez,
it's me once again. Before I only looked at the pictures on my iPhone and the pictures were a little small.
Look for some better leather texture. This one is tiling and it is looking as if you have attached this texture vertical and not orthogonal or UV.
Maybe I'm wrong and it's the model of the chair but I think the leather should look somehow more realistic. It is to smooth and glossy.
The picture above shows what I mean. The problem with the models I also have. I have several really good looking sofas and chairs but you an only use them for a few far away from the model because if you go near you can see that the texture is not added perfect.
Cheers
Patrick

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


posts
Book
Date : 07/21/2010 21:44:28


Original size



And another example for old looking leather combined with fresnel water shader.

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Re: SAND
Eventur

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Eventur


14 posts
Date : 07/21/2010 23:51:44


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hi dude! yeap i get the idea and its true that in the corner of model the texture look weird.....i will check the projection mapping and try a new one! thnx for the tips! and one more time nice render!!

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Patrick


posts
Book
Date : 07/21/2010 23:56:52



If you find a way to correct this kind of mapping mistake in the model it will be kind if you can tell it to me.
As I said I have a lot of good looking models but many of them with this small mistakes in texture mapping.

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Re: SAND
Jeremy

First message : 2009-07-14 02:29:21
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Jeremy


647 posts
Date : 07/22/2010 03:35:18



Wow patrick, you've got some nice looking leather shaders going there. It would be awesome to get a postcard of these leather textures.

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Patrick


posts
Book
Date : 07/22/2010 11:41:18

Attachment : Leather_postcards.zip


Hi Jeremy,
attached there is a zip-file with two postcards including the textures for some seamless leather.
The one is the leather shown in the picture above (last post). The other one is made a little different.

Both leathers are made with fresnel water shader. The one has only one textures applied. The other one has beside the leather texture itself a leather bump-map.

Hope it will work for you.
Now I'm out for vacation until 11th of August.
Have a nice time.
Cheers
Patrick

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Re: SAND
Ülker

First message : 2010-08-13 16:46:35
Ülker


4 posts
Book
Date : 08/13/2010 16:46:35



Hi everyone!! I like this leather texture very much and ı want create my own but ı can't. I apply water fresnel to object and add a texture but the texture is very small and when ı change its dimensıons it is look very bad. I can't catch your shader quality. I don't understand what ı do wrong?.What is the texture mapping settings?
ı hope you can help?
thx a lot.
greetings from turkey and ofcourse sorry my english...


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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Patrick


posts
Book
Date : 08/13/2010 17:13:39



Hi Ülker,
just download my zip-file above and test the postcards I made.
The leather textures I used are contained and the settings you will see when you use the postcard.
Cheers
Patrick

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Re: SAND
Ülker

First message : 2010-08-13 16:46:35
Ülker


4 posts
Book
Date : 08/14/2010 09:30:02



Hi Patrick,
Thanks a lot for your answer and your postcard. I've already downloaded it and they are really amazing! but ı don't know how ı use them as a postcard. Can you tell me? Sorry I am new at artlantis studıo :)
Thx again


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Re: SAND
Jeremy

First message : 2009-07-14 02:29:21
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Jeremy


647 posts
Date : 08/14/2010 17:41:21



I would suggest reading the user manual and help files for questions like this.

You need to put the Poscard .jpg and all the additional .jpgs in your \Program Files\Artlantis Studio\Media folder. From inside Artlantis you will now see the new Postcards when you look at your catalog. Drag the textures you want from the large image on the lower right (on the catalog bar) onto your model, done!

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Re: SAND
Ülker

First message : 2010-08-13 16:46:35
Ülker


4 posts
Book
Date : 08/15/2010 13:56:51



First of all thx for answer Sand but I've already read user manual and artlantis tutorial. my problem is different when ı drag&drop textures on my model it is take fresnel water without textures and drag&drop again it is take texture like image and ı must change its dimension butthat caused very bad quality. So ı can't understand why and ı want ask in this forum. İf its wrong that ask this question in this forum,Im sorry.
Thx again your answer and spare your time...

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Re: SAND
Jeremy

First message : 2009-07-14 02:29:21
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Jeremy


647 posts
Date : 08/15/2010 23:37:13



I'm not sure I understand your problem.

I think you may be doing things out of order. First you need to assign your shader, it is the base of the material, from your shaders list drag the water shader on the object. Next open your postcards and drag the postcard material onto the same object. You should now have exactly what the postcard is showing. Adjust the shader setting (not texture settings) as needed.

I hope this helps...

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Re: SAND
Ildikó

First message : 2009-09-22 14:56:02
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Ildikó (Moderator)


1650 posts
Book
Date : 08/16/2010 16:31:06




When you work with Postcards, you drag the info from the third partition of the Catalog!!! :)
If you drag from the second partition, you drag the thumbnail of the postcard as a jpg. So remember: third partition, and it's valid only for Postcards.


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Re: SAND
Ryan

First message : 2010-10-26 03:32:23
Ryan


6 posts
Date : 10/26/2010 03:32:23


Original size



Hi,
I've been trying to use your water fresnel technique, I can see the results are well worth the effort! but im stuck. I have made a decent leather surface but I cannot get the the texture to cover the whole object?

Heres an example of what I mean

Any response would be greatly appreciated.

Cheers

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
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Bernhard


2062 posts
Book
Date : 10/26/2010 08:15:53



Hi Ryan,
two possibilities.
1. You forgot to enable the repeating of the texture. It's at the bottom, of the texture menu.
Even if the model has correct UV-coordinates it sometimes happen that you have to check these two boxes (horizontal and vertical repeating with orthogonal adjustment of the texture) and then change to UV.

2. You made everything correct and selected UV-mapping but the UV-coordinates of the model are not correct. If so you have to select horizontal adjustment of the texture.

Be aware of the fact that once you have changed the settings to UV the size of the texture is automatically changed to 1cm/1cm. If you go back to orthogonal adjustment you have to scale the texture again.

Cheers
Patrick

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Re: SAND
scheven_architect

First message : 2010-09-27 00:01:46
scheven_architect


258 posts
Book
Date : 10/26/2010 14:48:47



Patrick, your postcards should be great but they make my artlantis crash :(. Anyone has an idea what can go wrong?

in the file name there is '.1'

greetings!

Reply


Re: SAND
Patrick

First message : 2009-11-11 16:28:45
http://www.archividere.com

Operating system : Windows XP
RAM : 8Go
Computer model : BullMan mobile Workstation
Processor : Autre
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card : wifi
Patrick


2062 posts
Book
Date : 10/26/2010 14:59:00



Hi Haelewyn,
I just downloaded my zip-file from above. Unpacked it and drop this folder called "Leather_postcards" into the media folder and there into the folder postcards.
If you now select this folder there will be shown the postcards as well as the textures. After dragging the material from the preview window on some object everything worked fine. Nothing crashed and the material and the textures were attached correctly.
Don't know what the problem is on your system.
Cheers
Patrick

Reply


Re: SAND
Ben

First message : 2010-10-26 03:32:23
Ben


6 posts
Date : 10/27/2010 01:36:30


Original size



Thanks Patrick,
I had to repeat the texture like you said, I didn't however change the projection mapping to UV as it makes the texture disappear? You mentioned that it automatically changes the texture to 1cm x 1cm which makes it too small to see, so why change it to UV?

Here's an example of my results, still needs work but at least it covers the whole object now!

Thanks again

Ben

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Re: SAND
Patrick

First message : 2009-11-11 16:28:45
http://www.archividere.com

Operating system : Windows XP
RAM : 8Go
Computer model : BullMan mobile Workstation
Processor : Autre
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card : wifi
Patrick


2062 posts
Book
Date : 10/27/2010 10:21:07



Hi Ben,
the UV-mapping makes sense if there are correct UV-coordinates set for the object you use. Especially if you texture a chair or sofa with some structures fabric or a wooden furniture.
If the object has no UV-coordinates it will happen that the texture disappears. After this you have to go back to orthogonal mapping and you will see that the size of the texture changed to 1 cm/1 cm.
If UV-coordinates are correct the texture won't get to small.
But don't ask my why this difference in size exists :-)
Cheers
Patrick

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Re: SAND
Ben

First message : 2010-10-26 03:32:23
Ben


6 posts
Date : 10/29/2010 01:24:40



Thanks alot for the help Patrick

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