I have been struggling like crazy trying to create an animation path that would show a housing complex from above (250 houses).
I want it to last 130 seconds, because that's what the client wants.
Ok, so i have read the tutorials and what not.. but i am still confused.
I just want to know the concept of making animations.. for example, do you create thirteen 10-second sequences and export each individually?
Or do you make 1 path and export the whole animation at once, lasting 130 seconds?
I am trying to make 10 second sequences but when i add the 2nd Sequence and set up my camera position, it does not match with the end of the 1st sequence any more. It's so frustrating trying to make a path!
On the tutorials it says that you have to press ALT + CLICK to continue your path, without interfering with the previous path.. well, i do that and it clearly moves the camera so that it does not match with the end of the 1st sequence any more.
So basically i want to know what i'm doing wrong, and what's the proper way to go forth with making a solid animation path.
I also have some cars that i want to animate.. but i am thinking that it's going to complicate things even more.
I just made a big path, and started to add some Keyframes so i could control the velocity of the camera.
But i still don't get how to work with sequences.. i come from Sketchup, and that procedure from Skp is so easy.. just move around, and ADD a scence. I wish Artlantis was that easy.
Another thing i can't understand.. how on earth are you going to match sequences if whenever you move the gray dot that's attached to the camera it goes crazy and just moves around. I would practice more, but i have to turn in this project in 2 weeks, and i should start making this animation like right now.
First message : 2009-09-10 12:20:54 Operating system : OS 10.5 RAM : Computer model : Processor : Intel Graphic card Type : sais pas Card name : ATI Video memory : 128 Mo Quiktime : 7.5 Network card : ethernet
A sequence defines the length of an animation, and all actions during this time. You can create different animations in the same file, and they will be highlighted one after other on the timeline. The thumbnails in the inspector's drawer helps you to switch from one sequence to the other.
In SetchUp you create a path to a camera through "pages", and the "sequence" you build this way will become longer with every page. In Artlantis you set the duration first, and the path you set up will last in the frame of that time.
The gray dot on the timeline represents the position of the camera in TIME! You did well to set up keyframes, this is the way how you can make changes on the timeline. With the keyframe you grab the position of the camera (in TIME) and by dragging it to a direction, you decide when the camera should reach a certain position in SPACE (sooner or later for example).
Let me know if this helps. As soon as you understand the difference between setting a physical path and creating actions in time, you will enjoy the multiple possibilities this edition mode offers.