First message : 2010-02-24 16:39:09 Operating system : Windows XP RAM : 4Go Computer model : Custom Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
I've created a Shader. The main texture is just a solid color that represents a color option that available on an item. That Item is made up of perforated steel.
I've created everything as I figure it needs to be done, even have a black/white transparency map, but when it's applied, all the holes appear blue!!!
I have determined that the blue is simply a reflection from the sky!
Weird indeed!
I've attached a rendered image of the item so you can see what I mean.
First message : 2010-02-24 16:39:09 Operating system : Windows XP RAM : 4Go Computer model : Custom Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
And here's something else really weird that I just discovered...
If I tap the transparency slider (default is 0) for the shader, even if I just slide it up and back down to 0, then the transparency effect works fine!!! But if I just apply the texture, you get the reflective circle thing going!!!
First message : 2010-02-24 16:39:09 Operating system : Windows XP RAM : 4Go Computer model : Custom Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet