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Transparent Shader Confusion!!!!!!!!
ScoJoh

First message : 2010-02-24 16:39:09
Operating system : Windows XP
RAM : 4Go
Computer model : Custom
Processor : QuadCore
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card : ethernet
ScoJoh


49 posts
Date : 06/09/2010 15:04:35


Original size



Ok, I'm having an issue......

I've created a Shader. The main texture is just a solid color that represents a color option that available on an item. That Item is made up of perforated steel.

I've created everything as I figure it needs to be done, even have a black/white transparency map, but when it's applied, all the holes appear blue!!!

I have determined that the blue is simply a reflection from the sky!

Weird indeed!

I've attached a rendered image of the item so you can see what I mean.

I'll also upload a shot of my shader setup.

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Re: Transparent Shader Confusion!!!!!!!!
ScoJoh

First message : 2010-02-24 16:39:09
Operating system : Windows XP
RAM : 4Go
Computer model : Custom
Processor : QuadCore
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card : ethernet
ScoJoh


49 posts
Date : 06/09/2010 15:07:01


Original size



Ok, here's the shader setup.

And here's something else really weird that I just discovered...

If I tap the transparency slider (default is 0) for the shader, even if I just slide it up and back down to 0, then the transparency effect works fine!!! But if I just apply the texture, you get the reflective circle thing going!!!

Any Ideas????

Reply


Re: Transparent Shader Confusion!!!!!!!!
ScoJoh

First message : 2010-02-24 16:39:09
Operating system : Windows XP
RAM : 4Go
Computer model : Custom
Processor : QuadCore
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card : ethernet
ScoJoh


49 posts
Date : 06/09/2010 22:10:53



Ok, here's what I did and things seem to work!

I set the transparency on the overall shader to 1, and simple re-created it with that setting. Now whenever I attach it, it work just fine.

Not sure why I'd have to do that, but if that's what I've got to do, then do be it!

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