heya guys, i just started on artlantis, and its been "smooth sailing" untill i got up to the point where i need to edit camera path...
problem is...
camera needs to go around the house to show how house looks on the outside and then walk tru all the rooms, give 360* view, and come back out through the back of the house...
the problem im having is once the camera enters the house, i need to change it from "fixed vertex" to the
"on path" camera behaviour, and i have tried everything i can think off to work it out, but it just dont want to do it...
can someone tell me how to get around that problem...just how to make a transition from "on fixed vertex" to "on path"...it would help me heaps...
Operating system : Windows Vista RAM : 8Go Computer model : Processor : QuadCore Graphic card Type : Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
How you achieve the transition from 'fixed vertex'to 'on path' is move the little ball on the time line to the point at which you want to swap from 'fixed vertex'to 'on path' hit the 'record' button then click on 'on path' then turn off the record button. This method works the same for going back to 'fixed vertex'.