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Slate texture
Martin

First message : 2009-12-10 16:13:09
http://www.3d-vizual.dk

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Martin


145 posts
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Date : 04/03/2010 00:07:30


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Is there anyone out there who can help me finding a seamless slate texture like the one I have attached. It would be nice if it where a little bit more black than this one.

It is a texture I need for my facade.

I have desperately searched the web for a nice seamless one, but without any luck :-(


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Re: Slate texture
Jones

First message : 2009-12-02 05:22:31
http://www.toolboxtextures.com.com

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Jones


36 posts
Date : 04/11/2010 00:51:25

Attachment : Roof Slate.zip


Luigi,

Here is a quick shader just using the image you provided. There is still a bit of repetition apparent due to the small sample size used but this may work for you depending your particular render.

If you have Photoshop or another good image editor, there are lots of tutorials out there on how to make your own seamless textures (in Photoshop, clone stamp and offset filter are the two most important tools).

Good Luck,

Matt Jones

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Re: Slate texture
Jones

First message : 2009-12-02 05:22:31
http://www.toolboxtextures.com.com

Operating system : Windows XP
RAM : 4Go
Computer model : Dell XPS
Processor : DualCore
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : 256 Mo
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Jones


36 posts
Date : 04/11/2010 00:52:31


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...and an image of the shader in action

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Re: Slate texture
Martin

First message : 2009-12-10 16:13:09
http://www.3d-vizual.dk

Operating system : OS 10.5
RAM : 12Go
Computer model : Macbook Pro
Processor : Autre
Graphic card
Type : PCI
Card name : Nvidia
Video memory :
Quiktime : 7.5
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Martin


145 posts
Book
Date : 04/11/2010 20:38:45


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Thanks Jones.

It is absolutely perfect. :-)

I will try to learn how to make seamless textures in photoshop etc.

Thanks for taking the time to help me. I am very grateful.



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Re: Slate texture
Jones

First message : 2009-12-02 05:22:31
http://www.toolboxtextures.com.com

Operating system : Windows XP
RAM : 4Go
Computer model : Dell XPS
Processor : DualCore
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : 256 Mo
Quiktime : 7.5
Network card : ethernet
Jones


36 posts
Date : 04/12/2010 07:03:06



Luigi,

Glad to be of help. Your render looks great and I'm happy to see that the repetition in the shader is not so evident. Irregular textures are difficult because they tend to highlight the tiling no matter what (mostly due to light and dark areas, not the texture itself). Roof shingles/tiles present the added difficulty of getting the overlap to look correct. I only spent about 30 minutes on that one; it really needs several hours of work, regardless of the source texture, to get it up to standard.

Here is a quick and easy to follow tutorial for Photoshop: http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm

Cheers,

Matt Jones


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Re: Slate texture
Martin

First message : 2009-12-10 16:13:09
http://www.3d-vizual.dk

Operating system : OS 10.5
RAM : 12Go
Computer model : Macbook Pro
Processor : Autre
Graphic card
Type : PCI
Card name : Nvidia
Video memory :
Quiktime : 7.5
Network card : ethernet
Martin


145 posts
Book
Date : 04/12/2010 21:04:44


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Matt, I tried to follow the tutorial but It was very difficult i think.

I tried with this image I have attached, but It was very difficult to clone stamp in ps.

What about making a tutorial screendump video where you show how you do it.?? :-)



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Re: Slate texture
Jones

First message : 2009-12-02 05:22:31
http://www.toolboxtextures.com.com

Operating system : Windows XP
RAM : 4Go
Computer model : Dell XPS
Processor : DualCore
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : 256 Mo
Quiktime : 7.5
Network card : ethernet
Jones


36 posts
Date : 04/13/2010 00:56:03

Attachment : Tin.psd


Luigi,

This is a very difficult texture to start out with, mostly because of the lighting. You will need to do some prep on the source image itself prior to getting into the seamless work. I have attached a psd to demonstrate some of the prep I am referring to.

Here are the basic steps:

Get your source image prepared by duplicating, cloning, blending, etc. until you have a large enough sample with relatively even color and shadow distribution. Crop to a location that will provide regular tiling. Square aspect makes a number of things easier but is not required.

Offset the image and blend the seams in the same fashion.

Make a new layer and mark the center and corners for easy identification later.

Test in Artlantis, identify problem areas (located with the help of your markers) and go back to Photoshop to adjust.


There is no "Magic Bullet" for high quality shader creation. I have a lot of Photoshop actions and scripts that help, but all my shaders still start with a raw image and several hours of prep work. I finish almost all my shaders as 1024x1024 maps, but they often start much larger and I usually finish working with 1 - 5 pixel brushes to get the quality I demand.

Matt

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Re: Slate texture
Sjaak

First message : 2006-12-07 16:44:03
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Sjaak


1086 posts
Date : 04/13/2010 22:16:25


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Here's a fast attempt of me to create a shader. I used your PSD as basis, Matt.

Sjaak

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Re: Slate texture
Sjaak

First message : 2006-12-07 16:44:03
Operating system : Windows Vista
RAM : 8Go
Computer model : selfmade
Processor : QuadCore
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Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card : ethernet
Sjaak


1086 posts
Date : 04/13/2010 22:27:14

Attachment : tin tiling.zip


Here is the shader. I hope this helps you. It might need some more work though. Since this material is hardly used in my country I don't know if I set the scaling of the material correct.

Best

Sjaak

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Re: Slate texture
Martin

First message : 2009-12-10 16:13:09
http://www.3d-vizual.dk

Operating system : OS 10.5
RAM : 12Go
Computer model : Macbook Pro
Processor : Autre
Graphic card
Type : PCI
Card name : Nvidia
Video memory :
Quiktime : 7.5
Network card : ethernet
Martin


145 posts
Book
Date : 04/14/2010 22:02:48


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#Matt. Thank you for your advice. I know it was very difficult texture to start out with, that is maybe why I didn't succeed very successful.
But I will follow your advice in the future. So thanks a lot

#Sjaak. Thanks for taking the time. I think it looks great. I have attached a photo of a roof with zinc which is often seen in Denmark.
I will make a test photo with your texture very soon.
Thanks again.



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Re: Slate texture
Martin

First message : 2009-12-10 16:13:09
http://www.3d-vizual.dk

Operating system : OS 10.5
RAM : 12Go
Computer model : Macbook Pro
Processor : Autre
Graphic card
Type : PCI
Card name : Nvidia
Video memory :
Quiktime : 7.5
Network card : ethernet
Martin


145 posts
Book
Date : 04/17/2010 10:57:03


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I have attached a render with the new texture, I think it looks quite ok. '

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Re: Slate texture
Stanicic

First message : 2010-06-29 04:32:43
Stanicic


2 posts
Date : 06/29/2010 04:32:43



Posted by Kofoed
I have attached a render with the new texture, I think it looks quite ok. '
 


Hi

I have just started using Artlantis and I need some help if it is possible. I need to use my own bricks for the facade and how to import them in Artlantis.

Thanks

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