I've got quite a large and detailed model and I have the problem of textures being exported wrong from sketchup to Artlantis because many of the faces in sketchup are reversed (purple). Is there some way to get around manually reversing everysingle face in the model or atleast some easier way to do it?
I suppose one way to save time is to explode everything and then reverse faces manually to avoid having to go into groups and sub groups just to change one face.
Is anyone else having this problem or have a solution to this?
First message : 2006-10-06 13:43:16 Operating system : RAM : Computer model : Processor : Graphic card Type : Card name : Video memory : Quiktime : Network card :
You have to take care in Sketchup, and orient the faces correctly while working. I found that doing them in counterclockwise (mathemetically positive) direction works in almost all the cases.
However, a few times I had to resort to opening the SKP in Archicad, and then on to Artlantis ... with all the extra work that that brings. Luckily, I do not detail in SketchUp, so that is not a big problem.