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shadows
peter

First message : 2009-04-27 15:23:56
peter


1 posts
Date : 04/27/2009 15:23:56



Hello,
Does anyone know how to make the shadows lighter for regular light source not heliodon? the previous version has the tab you can manipulate darkness
thanks
peter

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Re: shadows
Richard

First message : 2006-03-13 21:44:21
http://www.btrdv.nl

Richard


56 posts
Book
Date : 01/07/2010 23:43:57



One option is to add lights that dont create shadows. The downside of this option is that this also adds light to intersected objects like a wall for instance in a parallel view of a boxed project or also adds light to adjacent rooms if you have viewports set up there as well.
Or just add lights where you would expect more light and make the Attenuation value high, so what you do is making some kind of an compounded (?) light source.
You could also use Neon shaders but this effects rendertimes tremenduously, at least in my versions (2) of ATL it does. But there is a way in which you could make a combination of mentioned, to get a good result.





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Re: shadows
Ildikó

First message : 2009-09-21 16:42:57
Operating system : OS 10.5
RAM :
Computer model :
Processor : Intel
Graphic card
Type : sais pas
Card name : ATI
Video memory : 128 Mo
Quiktime : 7.5
Network card : ethernet
Ildikó (Moderator)


1650 posts
Book
Date : 01/15/2010 17:14:36




The shadow slider is the same for the Heliodon and lights. First, you need to activate it, of course.

Ildiko


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