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Render process
Thiago Luz

First message : 2009-05-20 17:36:50
http://www.thiagoluz.net

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Thiago Luz


Messages : 47
Date : 07/17/2010 15:55:21



Hello!
I would like to understand the process of rendering of Artlantis ... Often the external render takes too long as it is suing vegetated areas ... ok, sue sections with much vegetation is normal to take any program ... but often the process of rendering of Artlantis is suing stopped in places like the sky or a smooth wall, white.

In other programs area as a white wall accelerate the process of rendering in Artlantis process image is nearly equal to 100% without obvious acceleration, but the problem is to render these breaks in extremely simple, then the yield returns and renders a large area, and then again to get back to processing and processing ...

I would like to understand this sequence of pauses in places where the yield should actually accelerate instead of stopping, which leads to surrendering to be stopping and processing areas as simple as a white wall?

Thank you, hugs!

Forgive my bad English!

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Re: Render process
Thiago Luz

First message : 2009-05-20 17:36:50
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Thiago Luz


Messages : 47
Date : 07/26/2010 22:04:17



And then, Abvent?

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Re: Render process
Lau

First message : 2009-08-29 11:13:04
Lau


Messages : 44
Date : 07/27/2010 09:00:41



For me plain white walls render way faster than vegetation.

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Re: Render process
Bartosz

First message : 2010-07-27 11:28:46
Bartosz


Messages : 23
Date : 07/27/2010 11:28:46



I can't agree more. There's no magic trick in Artlantis (or any other rendering software). From the top of my head I would graduate rendering speed this way (from fastest to slowest):
1. Plain surfaces.
2. Native Artlantis materials (non reflective and not glowing).
3. Materials with applied bitmaps.
4. Bumped materials.
5. Reflective materials.
6. Glowing materials.
And of course lighting: more lapms take longer to render (heliodon is pretty quick). Adding 3d models obviously slows down the rendering (but again 3d objects from Artlantis library are faster to render). Sometimes a few extra glazings and glossy floor can slow down render ten times. And of course rendering speed is exctly related with what camera frames, not how big model actually is (roughly). But I would say that Artlansit is relavively quick software (i.e I'm rendering now 36Mpix render [9000x4000] in just about 0,5 hr from 500Mb model).

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