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Reflecting Sun
Facarus

First message : 2009-10-16 20:25:39
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Facarus


15 posts
Date : 10/16/2009 20:25:39

Attachment : untitled.atl


Hello, I wanted to know if there is any way to make a texture mirror the sun. I have attached an atl file where i'd like the sun to be reflected from the square (containing a mirror shader) and on to the the opposite wall, as a normal mirror would. Is this possible?

Thanks

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Re: Reflecting Sun
Ildikó

First message : 2009-09-21 16:42:57
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Ildikó (Moderator)


1653 posts
Book
Date : 10/26/2009 15:24:39




You can do that, the Sun will be mirrored if it has the appropriate position for that: it shines directly into that surface while the camera is well angled.
First set the shader for the surface you want, and afterward play with the positioning of the sun. You may use the manual setting for an easier manipulation.

You can play with the effects of mirror surfaces, the same as in real life.

Ildiko


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Re: Reflecting Sun
mick

First message : 2009-10-30 07:13:09
mick


183 posts
Date : 10/30/2009 07:13:09



NO, YOU can not. I think, that you talking about reflecting shape of light from window to the oposite wall. Artlantis doesn't support caustic effects.

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Re: Reflecting Sun
Ildikó

First message : 2009-09-21 16:42:57
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Ildikó (Moderator)


1653 posts
Book
Date : 10/30/2009 12:23:49




That's right, I answered only to the fist part of your question :)) The sun may appear in a mirror, but it won't be mirrored to other surfaces.

Ildiko

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Re: Reflecting Sun
Ildikó

First message : 2009-09-21 16:42:57
Operating system : OS 10.5
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Ildikó (Moderator)


1653 posts
Book
Date : 10/30/2009 12:40:08




I've got the right technical answer: the reflective GI index is not computed in Artlantis.

Ildiko

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Re: Reflecting Sun
Facarus

First message : 2009-10-16 20:25:39
Operating system : OS 10.5
RAM : 8Go
Computer model : 2 x 2.8 GHz Quad-Core Intel Zeon
Processor : QuadCore
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Network card : wifi
Facarus


15 posts
Date : 11/04/2009 21:43:56



Lovely, thankyou very much. Thus the next quastion would be wether it will reflect the GI index at some point?

And:

i. For realistic movement of the sun Artlantis uses true stereographic sunpath diagram, not to intervene with Autodesk's Ecotect, but would it be possible to include this stereographic graph in the 2d/3D Window?

ii. And what about including, through material/shader reflectance and sun light temperature, a thermal vision option, which could serve as a tool to measure thermal comfort of the different rooms in regard to a buildings orientation and situation? If I am not wrong the existent data Artlantis manages could enable this, transforming this rendering program into a design tool beyond its graphic capacity.

Thankyou

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Re: Reflecting Sun
Jeremy

First message : 2009-09-02 03:06:29
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Jeremy


647 posts
Date : 11/05/2009 16:21:57



That thermal vision idea sounds very intriguing, would be quite an helpful thing to have for architects. I would like to see this in the future if it is possible. I'm guessing that the accuracy of your material shaders would be very important in this situation.

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Re: Reflecting Sun
Ildikó

First message : 2009-09-21 16:42:57
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Ildikó (Moderator)


1653 posts
Book
Date : 11/10/2009 16:01:03




WOW! This thermal vision belongs to the wish list already:) It's a great idea, and very attractive one, through which one could control the sustainability of the house.... Nowadays it is a very hot topic.
Besides the shader accuracy that is about the final finishing, the wall layering would be also imperative in this situation. Today Artlantis imports only the skin of the 3D geometry and walls are transformed into an empty space between two skins. I cannot estimate how much work would require to transfer the insulation capabilities data of each wall component... I can just fill that this feature won't be implemented in Artlantis in the near future...

Regrading the first question about the stereographic sunpath diagram, well, you cannot set it visible in the preview or the 2D window. You can fully trust Artlantis that it calculates the right path for the sun: you can check day scenes and night scenes with stars and moon during different period of the year.

Ildiko

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Re: Reflecting Sun
Facarus

First message : 2009-10-16 20:25:39
Operating system : OS 10.5
RAM : 8Go
Computer model : 2 x 2.8 GHz Quad-Core Intel Zeon
Processor : QuadCore
Graphic card
Type : PCI
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card : wifi
Facarus


15 posts
Date : 11/14/2009 15:13:48



Hello, thankyou again, I fully trust the sun paths in artlantis, but think it is a good tool to include the graphs behing or over the render, which would express the design decisions concerning natural illumination in a definite manner.

I htink this questio doesnt belong in this forum section, but, I would like to know if artlantis renders NURBS (vectorial curves) and if there is a way to import rhino files into artlantis (can be done through .3ds, but it transforms NURBS to polygons)

thanks

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