Shaders parameters and shaders creation

Artlantis enables users to quickly work on different scenarios and simulate life-like virtual scenes in a realistic environment.

Each object, each surface, each detail of the 3D scene can be applied to your 3D models with a simple drag and drop from the catalog, which can be constantly enhanced.
These high-resolution shaders are seamless tileable and includes bump, relief, realistic effects which can easily be used for architectural renderings. Provided are construction material, floor shaders, realistic depictions of wood, parquet, laminate, marble- and granite floors, as well as natural stone, cobblestone, weathered and aged floor materials, and brick, different marbles, many ground styles…
These shaders are created from Dosch Design Textures©.

Artlantis new version offers new automatic texture definition. The shaders have new properties : specular reflection, shininess, blur effect, normal mapping… for a considerable new shading quality. A new function is available for advanced users : the Shader Editor. You can now create your own shaders through a complete interface.