Greetings - In the attached image the Rust shader appears streaked when set to orthogonal. I have tried all other mapping possibilities, but I am unable to achieve the correct mapping. Please see the image in my next post. What do I need to do? Thanks, Scott
First message : 2010-07-06 00:54:28 Operating system : RAM : Computer model : Processor : Graphic card Type : Card name : Video memory : Quiktime : Network card :
you could try to find a mistake in your model or just apply material to the edge of the table ( or what it is) by using poligon selection and then next to it button which called "apply selected material" ( it is all in material editing section) This is the fastest way to do it. it is not professional suggestion but it works)
Arina - what do you 'apply selected material?' I understand to select the offending plane(s) in the materials settings tab, that works fine. In doing so the material 'Rust' becomes selected in the list. Rust looks fine on other planes, but not on certain orientations of the kiosk display planes. After selecting the offending plans, selecting 'apply selected material' seems to replace Rust with Rust, nothing changes in the mapping. I am still puzzled how to achieve the correct mapping. Thanks, Scott
Another example showing two pieces of furnishings having the identical rust material set to orthogonal. The object on the right has the rust appearing streaked. Changing from orthogonal makes no difference on the right side object. Looking for any ideas. Thanks, Scott
Picture 7