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'opaque glass' in Artlantis Studio 2
Bartek

First message : 2010-07-20 13:08:52
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Bartek


147 posts
Date : 07/20/2010 13:08:52

Attachment : Glass.atl


Hi All,

I work on AS2 and I tried (with no success) to recreate opaque glass material similar to

http://www.archicentral.com/the-nelson-atkins-museum-of-art-kansas-city-usa-steven-holl-architects-4469/


This is slightly translucent glass (if you stay right behind it - your silhouette is visible, but if you move a few meters down the building - you can't be seen from the outside). Thanks to all we can see from the outside are 'blurry ghosts'/
I tried different techniques but there's no material that smoothly blurs the subjects behind it (the further the object - the biggest blur). So I prepared a quick model - just a box with one glazed wall + reference object inside.
Please help with it.


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Re: 'opaque glass' in Artlantis Studio 2
Bartek

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Bartek


147 posts
Date : 07/20/2010 13:09:50


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The best I could achieve was distorted water, but it is not smooth enough.

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Re: 'opaque glass' in Artlantis Studio 2
Mark

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Mark


51 posts
Date : 07/20/2010 13:59:53



OK, I apologise if this is a ridiculous question (I mostly work through trial and error) but what happens if you massively reduce the wave size of the water shader?

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Re: 'opaque glass' in Artlantis Studio 2
Bartek

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Bartek


147 posts
Date : 07/20/2010 14:55:43


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Dolan,

What I recently attached (as flat view and I'm attaching now as perspective) it is water with minimum wave size and minimum Flatness. I tried different materials (water; glass, special etc) and different combinations (2-3 layers behind each other), bifferent bumps - but still no success. I know hot to do it in Photoshop, but I need Artlantis material, not Photoshop post production.

Regards

Bartek


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Re: 'opaque glass' in Artlantis Studio 2
Jeremy

First message : 2009-07-14 02:29:21
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Jeremy


647 posts
Date : 07/20/2010 21:36:41



Couldnt you just take the glass you have now, reduce the bump effect a bit and map an off-white texture to it and then set the ambience for the texture somewhat high? I think this would create a pretty close effect. I don't have time to play with this right now but I would give that a try.

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Re: 'opaque glass' in Artlantis Studio 2
Jeremy

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Jeremy


647 posts
Date : 07/20/2010 21:37:39



Forgot to mention you would need to make that off-white texture somewhat transparent.

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Re: 'opaque glass' in Artlantis Studio 2
Bartek

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Bartek


147 posts
Date : 07/21/2010 09:04:02



Jeremy,


I’m sorry but it won’t do. The problem with Artlantis (v2) is that it can’t produce this ‘soft blur’. Please check link below (I found this photo on Flickr):

http://www.flickr.com/photos/julianchapman/474490407/

Please note how spiral staircase gradually blurs and the object in far background are entirely soft. On previous photos glazing was white – only because whole room interiors was white. There’s more photos of this material on Flickr. Please check it out.

http://www.flickr.com/search/?w=all&q=reglit&m=text

So the question remains – can Artlantis produce soft blur ?





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Re: 'opaque glass' in Artlantis Studio 2
Chedda

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Chedda


1063 posts
Book
Date : 07/21/2010 10:42:09



V3 of Art has a granulated glass shader i know it's not really helpfull. The time it will take you to make and test the shader and effect is better used with a simple post processing filter. Select the glass and gaussian blur or something. I have been in this situation before !

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Re: 'opaque glass' in Artlantis Studio 2
Bartek

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Bartek


147 posts
Date : 07/21/2010 12:01:28


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Simon,
I tried V3 - but it makes no difference. Granulated glass is nothing more than bumped regular glass from V2. V3 is a very small improvement from V2 (IMHO) and not worth the money for the upgrade (if you run your small business as I do you look very carefully at all expenses). Animated water + a few new light + new icons does nothing for me. Obviously everybody has to judge for himself but so far nothing convinced me to spend the money – I’ll pass and wait for V4. Any other suggestions?


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Re: 'opaque glass' in Artlantis Studio 2
OoKarLoO

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Karl


81 posts
Book
Date : 07/21/2010 13:57:38


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Like this?

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Re: 'opaque glass' in Artlantis Studio 2
Bartek

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Bartek


147 posts
Date : 07/21/2010 14:20:41



Karl,

No - I can't see any of object inside the building. Your material is more like porcelain. Thanks, anyway.


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Re: 'opaque glass' in Artlantis Studio 2
Bartek

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Bartek


147 posts
Date : 07/21/2010 15:05:22


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OK. To all interested in this task - I created this material in Photoshop. I rendered the picture 3 times: twice with different depth of field (for room interior) and once with striped bumped glass (with 0 fresnel transition). A did a bit editing (stacking with different opacity mostly) in PS and I achieved more or less what I wanted. Please note that inside the room there are 4 red signs (1m, 2m, 3m & 4m) every 1m further from the glazing (1m sign is 1m from glazing, 2m is 2 m away , etc). 1m can be read easily, 2m – hard and 3 and 3 impossible to read. Two windows at the back can be read as soft bright clouds. Material is reflective as well (we can see dark clouds reflection). And vertical divisions can be read as well (45cm). That’s it. But if I want to make a movie with it – it is impossible to apply this PP to every frame (unless we are using some sophisticated software). Long story – short: can you recreate this picture in Artlantis (no external Post Processing, please)?

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Re: 'opaque glass' in Artlantis Studio 2
Jeremy

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Jeremy


647 posts
Date : 07/22/2010 03:39:33



I'm thinking maybe try using the Neon glass shader to these and then applying a transparent dirt map to make the bump effect then apply the white texture to it and set the ambience up. This will of course increase render time using this shader but you wouldn't need it set too high I would think. I would assume it would produce a more lit effect.

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Re: 'opaque glass' in Artlantis Studio 2
Jeremy

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Jeremy


647 posts
Date : 07/22/2010 05:17:57


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I ended up with this using just the neon light shader instead of the neon glass shader, couldnt get the glass to turn out the way the picture is showing. I think this is getting pretty close. The issue is that objects behind the material will not cast a shadow onto the surface. Close but not exact...

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Re: 'opaque glass' in Artlantis Studio 2
Jeremy

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Jeremy


647 posts
Date : 07/22/2010 05:26:04


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Here's the shader setup for the neon. Use a very slight blue-white color. Next I put a light marble texture I had on it and used it as a bump, mostly transparent.

Just play with the settings and you'll come up with something close. Your render times will jump a bit using this shader...

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Re: 'opaque glass' in Artlantis Studio 2
Bartek

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Bartek


147 posts
Date : 07/22/2010 08:43:23


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Jeremy,

Thanks for the effort - but your material is not even close to required one (where is soft/blur transparency?)

Regards

Bartek


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Re: 'opaque glass' in Artlantis Studio 2
Mark

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Mark


51 posts
Date : 07/22/2010 09:52:40



Hiya, the water effect looks really good but im guessing the problem is that its the wrong texture. have you tried putting a slightly translucent, very slightly bumped plane of glass just infront of the water effect to smooth out the look?

Mark

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Re: 'opaque glass' in Artlantis Studio 2
Bartek

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Bartek


147 posts
Date : 07/22/2010 14:48:24



Dolan,

I tried dozen different techniques (including modeling actual Glass blocks, adding 3 different layers, couple bump maps, etc.). Everything that I could came up with (and I’m quite experienced user – over 15 year of 3d work). I agree that water looks the best (that’s why I posted it in the first place). Artlantis has its limitation and quite narrow field to play with. I admit that this is the best rendering software for this price. I just can’t crack this material. That’s it. This is something half way between polycarbonate and glass block. And don’t let ‘polycarbonate’ from pop-up glass menu deceive you. It has nothing in common with actual polycarbonate (I tried to recreate this material in Artlantis without same result). I thought that maybe somebody already came across the solution – but obviously not. Thanks for all your help.

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Re: 'opaque glass' in Artlantis Studio 2
Mark

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Mark


51 posts
Date : 07/22/2010 15:03:11



I see what you mean, I havnt had a chance to try anything yet so ill give it a go tonight. It looks as though you have tried everything though. I just cant see any reason it doesnt work! it going to drive me mad.

Anyways if I come up with anything worthwhile ill let you know.

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Re: 'opaque glass' in Artlantis Studio 2
PIBE CANTINA

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PIBE CANTINA


27 posts
Book
Date : 07/22/2010 16:06:26


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haber tengo estas dos imagenes

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Re: 'opaque glass' in Artlantis Studio 2
PIBE CANTINA

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PIBE CANTINA


27 posts
Book
Date : 07/22/2010 16:30:14


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Re: 'opaque glass' in Artlantis Studio 2
Bartek

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Bartek


147 posts
Date : 07/22/2010 18:20:15



PIBE CANTINA,

You just recreated my material (first and second image on this topic). Read the question once again. Thanks for the effort anyway.


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Re: 'opaque glass' in Artlantis Studio 2
PIBE CANTINA

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PIBE CANTINA


27 posts
Book
Date : 07/22/2010 20:15:46


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y con efecto gausiano

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Re: 'opaque glass' in Artlantis Studio 2
Mark

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Mark


51 posts
Date : 07/22/2010 22:21:39


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Heya, heres my attempts trying to get the material similar to that of Steven Holls extension. Let me know what you think.

Mark

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Re: 'opaque glass' in Artlantis Studio 2
Mark

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Mark


51 posts
Date : 07/22/2010 22:22:14


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and a slightly more transparent one.

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Re: 'opaque glass' in Artlantis Studio 2
Mark

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Mark


51 posts
Date : 07/22/2010 22:56:27


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and one more for good luck

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Re: 'opaque glass' in Artlantis Studio 2
Bartek

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Bartek


147 posts
Date : 07/22/2010 22:59:24



Dolan,

I have to admit that even thou it isn't perfect match (yet ;) ) but it is 10 times better than mine! Congrats! Would you be so nice and share the specs?

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Re: 'opaque glass' in Artlantis Studio 2
Mark

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Mark


51 posts
Date : 07/22/2010 23:09:49


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lol yup ill give it a go.

first i made the polycarbonate panels in sketchup as the image above. (just a couple of rectangles extruded).

The inside faces (the pink and the inner facing face) were made as the water effect you used.

The red face and its reverse were made from a white basic shader with transparency and reflection adjusted (alot!) ill put up the settings for the last posted image.

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Re: 'opaque glass' in Artlantis Studio 2
Mark

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Mark


51 posts
Date : 07/22/2010 23:15:00


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There you go.

There may be an easier way of doing this to achieve youre desired effect, didnt have too long to mess with all options.

The most annoying thing is you cant seem to get shadows cast from the inside. Maybe something to do with the lighting system in artlantis?

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Re: 'opaque glass' in Artlantis Studio 2
OoKarLoO

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OoKarLoO


81 posts
Book
Date : 07/23/2010 09:21:52



Nice Dolan. Good Idea. You win! ;)

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Re: 'opaque glass' in Artlantis Studio 2
Bartek

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Bartek


147 posts
Date : 07/23/2010 10:13:18



Dolan,

Thanks for the effort. I'll test it and let you know how it goes (but not now, because we are closing some project and we are crazy busy with it).

Regards

Bartek


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Re: 'opaque glass' in Artlantis Studio 2
Bocador

First message : 2011-02-18 18:16:06
Bocador


1 posts
Book
Date : 02/18/2011 18:16:06



Hi,
I'm register but I can see your images.
Can you post it again please.
Tahnks

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