Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Some days ago a new renderengine came up: Rendergin
In my opinion and after the first tests it will be no reason for me to change at all but this renderengine has one thing which was already mentioned in another thread: groundshadow
The possibility to generate a shadow on an invisible plane which makes it much easier to place a rendered scene in an existing photo.
I think also something good which the software engineers easily can implement in the next version of ATL :-)))
First message : 2008-09-02 14:52:01 Operating system : OS 10.5 RAM : 8Go Computer model : 2.8 ghz I7 imac Processor : QuadCore Graphic card Type : Integre Card name : ATI Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
Am i right in thinking invisible objects cast shadows ? Is it just that they don't receive them ? I know the texture check box gives the choice. I have tried doing this before like Bernhard. However post processing your image (render as PSD) will let you copy & flip the needed shadows. Post processing is a necessary evil as i often fix small mistakes and adjust levels rather than re-rendering. A lot of the polished work here has been touched-up.
Have you tried with a basic geometry like a plane or cube ?
Oh while i remember Szabo fog and depth of field still do not work through transparent objects (windows etc) When i soften a horizon it's still super sharp through glass.
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Hi Simon,
you are right regarding the possibilities in post processing but I think to have the option to render a shadow on an invisible plane will be easiest solution.
I just came up with this idea because this new renderer has this option. But I think that's the only positive aspect of this renderer :-)
To implement something like this in ATL can't be that difficult and it will be faster an even more correct than creating this shadows in post processing.
First message : 2008-09-02 14:52:01 Operating system : OS 10.5 RAM : 8Go Computer model : 2.8 ghz I7 imac Processor : QuadCore Graphic card Type : Integre Card name : ATI Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
I believe this is a feature of artlantis it's just broken ! I mean we get material is visible, material recieves shadows & material casts shadows as independent check boxes. If it's not visible the last 2 options are void. PS Bernhard if you make a pure white shader 255,255,255 and set it to maximum transparency it is effectively invisible.
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
First message : 2006-08-02 12:21:48 Operating system : OS 10.5 RAM : Computer model : Processor : Intel Graphic card Type : sais pas Card name : ATI Video memory : 128 Mo Quiktime : 7.5 Network card : ethernet
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Hi Ildiko,
simply said you can render a car, house or what ever you want without ground and you don't have to activate the endless ground to see a shadow.
Afterwards it's easy to place this rendered picture on an photo as background.
Same will be with trees standing in a garden. You can place a high quality backgroundpicture with good looking grass and you will see the shadows of the trees on the grass of the photo.
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Hi Ildiko,
attached there is a picture a colleague of mine (moderator of the german cad forum www.3de3.de, Mr. Matthias Schäfer) made. It was just a quickshot to test this new renderer "Rendergin" and for this reason it's not perfect. He didn't take care about direction of light and shadows.
But maybe you can see what I want this function for. He only rendered the car without anything else and activated the function shadow on ground (simulated and invisible ground). Like we can do he attached the background-picture directly in the renderer. Even if this picture is not perfect you can see what possibilities will exist with this function. Other renderer like Gammaray do have same function.
First message : 2006-08-02 12:21:48 Operating system : OS 10.5 RAM : Computer model : Processor : Intel Graphic card Type : sais pas Card name : ATI Video memory : 128 Mo Quiktime : 7.5 Network card : ethernet
Rendergin shows promissing images but as always i stay sceptical, the only program so far that has never let me down and produced the images i want is Artlantis. I tried demo, but couldn't even load my files in and interface seems lil bit dull so no competition for Artlantis (at least for me :)) But the shadow is indeed something Artlantis is lacking atm and probably easy to realise (maybe in an update?)