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Neonshader causes stop of renderprogress V3.02
Lars

First message : 2008-10-14 13:49:47
http://www.werkraum3D.com

Operating system : Windows Vista
RAM : 8Go
Computer model : PC
Processor : QuadCore
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory :
Quiktime : 7.5
Network card : ethernet
Lars


342 posts
Book
Date : 02/22/2010 19:06:53



I tried to render an interior scene with some spotlights and some neonlights attached. I tried rendering this scene about 6 or 7 times, always with different settings (high, medium, low), but after some time (about 4 to 8 hours!)the render progress stops, though the program is still working. I used batch render, but this also happens if I render directly. I don't have problems if I don't use the neonshader.

My scene has a lot of polygons and is about 40MB big, I used Artlantis V3.02. Machine Intel core 2quad Q6600, 2.40Ghz, 8GB RAM, nvidia geforce 9800gt, Windows Vista 64bit

Has anybody else encountered these problems?

Now I uninstalled Artlantis 3.02 and reinstalled Artlantis V3.01. Seems that this works - hopefully! my scene is still processing...

Regards,
Lars


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Re: Neonshader causes stop of renderprogress V3.02
Ferbr

First message : 2007-04-20 06:14:27
Operating system : Windows Vista
RAM : 8Go
Computer model :
Processor : QuadCore
Graphic card
Type : PCI-E
Card name : ATI
Video memory : >256 Mo
Quiktime : 7.5
Network card : ethernet
Ferbr


432 posts
Book
Date : 02/22/2010 19:28:32



Hi Lars, I have almost same pc config as yours, and I've found that windows vista slows artlantis a lot.I used to have vista 64, but changed to seven 64 and artlantis 3 works prety fine there... hope that helps


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Re: Neonshader causes stop of renderprogress V3.02
Lars

First message : 2008-10-14 13:49:47
http://www.werkraum3D.com

Operating system : Windows Vista
RAM : 8Go
Computer model : PC
Processor : QuadCore
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory :
Quiktime : 7.5
Network card : ethernet
Lars


342 posts
Book
Date : 02/22/2010 20:54:30



Ok, now the same problem with V3.01 :-( And I have to finish some work... great!

Unfortunately I have to use vista, but this seems to be a problem with the neonshader!?

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Re: Neonshader causes stop of renderprogress V3.02
Ildikó

First message : 2006-08-02 12:21:48
Operating system : OS 10.5
RAM :
Computer model :
Processor : Intel
Graphic card
Type : sais pas
Card name : ATI
Video memory : 128 Mo
Quiktime : 7.5
Network card : ethernet
Ildikó (Moderator)


1747 posts
Book
Date : 02/23/2010 17:01:39




The neon shader needs quite considerable memory while rendering, and Artlantis is still a 32 bit application...
Please read here some good advices about the neon shader:
http://www.artlantis.com/neon-light-shader_f-atl_shaders_us-1960.html

Ildiko

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Re: Neonshader causes stop of renderprogress V3.02
Grujic

First message : 2010-01-30 13:14:48
Operating system :
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Grujic


55 posts
Date : 02/27/2010 08:39:24



The best advice regarding neon?

Don't use it as a light source. Unless you and your clients are immortal.

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Re: Neonshader causes stop of renderprogress V3.02
Lars

First message : 2008-10-14 13:49:47
http://www.werkraum3D.com

Operating system : Windows Vista
RAM : 8Go
Computer model : PC
Processor : QuadCore
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory :
Quiktime : 7.5
Network card : ethernet
Lars


342 posts
Book
Date : 02/27/2010 10:27:38



Posted by Grujic


Don't use it as a light source. Unless you and your clients are immortal.
 


lol!

Unfortunately it's quite difficult to simulate the light of a tubelamp only using spotlights... I reduced the neonlight on only one source. This works, though it needs a long time to render. I hope Abvent will work on this problem.

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Re: Neonshader causes stop of renderprogress V3.02
Grujic

First message : 2010-01-30 13:14:48
Operating system :
RAM :
Computer model :
Processor :
Graphic card
Type :
Card name :
Video memory :
Quiktime :
Network card :
Grujic


55 posts
Date : 02/28/2010 14:28:34



;)

I am really frustrated by the Neon shader, as it could solve A LOT of situations where you have to fake it otherwise.

Depends also on the shape of the surface that is emmiting Neon. No curves ...

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