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Neon Light: bleeding problem
Crooty

First message : 2008-07-10 10:50:54
Crooty


5 posts
Date : 07/10/2008 10:50:54


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Hi everyone!

I have applied a Neon Light Shader on the ceilings. It seems to be working just fine, except that it bleeds onto the facade (see the glow on the top and bottom - and then, why just there? - and also the irregular lighting on the roof on the left hand side although all my windows are the same)!

Can anybody tell me why and whether there is a setting I overlooked? How can I make this artefact disappear?

There is no other light in the scene except a sun that is setting on the other side (behind the building), and skylight is -50.

Thanks!

Artlantis Render 2.0.3
Mac OSX 10.5.2
Modeled in SketchUp 6

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Re: Neon Light: bleeding problem
Klaus

First message : 2008-07-15 07:54:14
Klaus


12 posts
Date : 07/15/2008 07:54:14


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hello everybody, hello Crooty,

I have the same problem with the neon-light shader and I think it is a bug.
Have a look at the image and see the bleeding-spots at the two light-beams at the ceiling and the 'wrong' reflection at the floor.

Hope Abvent will fix this soon...

yours, Klaus



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