I have applied a Neon Light Shader on the ceilings. It seems to be working just fine, except that it bleeds onto the facade (see the glow on the top and bottom - and then, why just there? - and also the irregular lighting on the roof on the left hand side although all my windows are the same)!
Can anybody tell me why and whether there is a setting I overlooked? How can I make this artefact disappear?
There is no other light in the scene except a sun that is setting on the other side (behind the building), and skylight is -50.
Thanks!
Artlantis Render 2.0.3
Mac OSX 10.5.2
Modeled in SketchUp 6
I have the same problem with the neon-light shader and I think it is a bug.
Have a look at the image and see the bleeding-spots at the two light-beams at the ceiling and the 'wrong' reflection at the floor.