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scheven_architect

First message : 2009-11-20 18:17:57
scheven_architect


258 posts
Book
Date : 09/05/2010 09:33:55



Hello,

I'm working on a model of a city 500x500m but navigating is nearly impossible cause artlantis zooms in in steps that are way to big. I tried with navigation button on but does'nt work. Model is made in cm and in SU pro 7. Anyone has suggestions?

Greetings

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Re: navigation
scheven_architect

First message : 2009-11-20 18:17:57
scheven_architect


258 posts
Book
Date : 09/05/2010 09:43:15



I would also like to know how i can select multiple SU materials at once to change them in one time, cause i have used bricks but apparently every face is percieved as a differend material by artlantis so i have like brick01 up to brick 140

TYvm!

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Re: navigation
Patrick

First message : 2009-10-23 14:07:12
http://www.archividere.com

Operating system : Windows XP
RAM : 8Go
Computer model : BullMan mobile Workstation
Processor : Autre
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card : wifi
Patrick


posts
Book
Date : 09/05/2010 09:49:49



Hi Healewyn,
regarding camera just use 2d-window to place you camera exactly.

Regarding the materials you can rename them in shader inspector dobleclick left on the materialname) and than merge materials with same name (right click on one of them and select).

Cheers
Patrick

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Re: navigation
scheven_architect

First message : 2009-11-20 18:17:57
scheven_architect


258 posts
Book
Date : 09/05/2010 10:08:03



Posted by Bernhard
Hi Healewyn,
regarding camera just use 2d-window to place you camera exactly.

Regarding the materials you can rename them in shader inspector dobleclick left on the materialname) and than merge materials with same name (right click on one of them and select).

Cheers
Patrick
 


TY, found better alternative in the meantime, set camera target coordinates all to 0 :)

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