Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
In another thread we were talking about the possibilities of creating realistic and used looking fabric and leather with fresnel water shader. If you are interested you can read this under: http://www.artlantis.com/turtle-camp_f-atl_wip-17510.html
Attached there are two postcards including textures with some leather made with fresnel water shader.
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
just tried it by myself.
-I downloaded the zip-file from above.
-I opened the media folder in explorer and added a new folder named "leather".
-I copied the zip-file into this folder
-I unziped the folder in this new folder called "leather" without creating subfolders.
When you open now ATL you can see in you media folder this new folder called "leather".
If you open this folder you will see the postcards as well as the textures.
Click on one of the two pictures showing the seat and take the leather by drag and drop out of the preview (window on the right side!!!).
This should work.
If not you can make the postcards again by yourself. You have everything you need. Even if there will be no texture added the fresnel water shader will have the settings I gave him. Just add the textures again. Give them some bump and make a new postcard.
Possibly there is another problem. If you will have a look at the settings of the textures you will see that I gave this leather the setting UV-mapped.
If you object has no UV coordinates it might be that the leather will not be visible. Just change the setting to orthogonal an resize the leather.
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Hi Cebollero,
you are right. Any other settings on the fresnel water shader like reflection do not influence the effect.
I set reflection and shininess on the texture map.
Cheers
Patrick
First message : 2011-02-21 05:09:16 Operating system : RAM : Computer model : Processor : Graphic card Type : Card name : Video memory : Quiktime : Network card :