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IMAGE FILES TOO DARK
TC5

First message : 2008-01-14 20:19:24
TC5


1 posts
Date : 01/14/2008 20:19:24


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HI

I have been using Artlantis for years, always have the same problem.

I design exhibition stands, and when I create an object, lets say a graphic panel, and I add on a tga texture (usually exported from photoshop) onto it, it always maps onto the object really darkly. Then I have to lighten up the whole area, and my white laminates etc suffer burn out with the bright lights. I used to get around this on 4.5 by removing lets say the white pixels, leaving the background showing through. However, I cannot find this option in Studio. So, I am left with dull graphics, ruining the stand visuals, leaving me hours of photoshop joy. I am using Vectorworks 08, on Mac OS10.5 with Artlantis Studio!

Please help, Tim




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Re: IMAGE FILES TOO DARK
Mike

First message : 2007-02-18 03:44:06
http://web.mac.com/mlennie1

Operating system : OS 10.5
RAM : 8Go
Computer model : Mac Pro
Processor : QuadCore
Graphic card
Type : PCI
Card name : ATI
Video memory : 128 Mo
Quiktime : 7.5
Network card : ethernet
Mike


1204 posts
Book
Date : 01/15/2008 06:36:33



Hi Tim
I think your problem is trying to adjust your materials to suite your lights. I suggest that you start by placing an image, then adjust your lights until the image looks correct. Then adjust your other materials to suit. Maybe if you put your file on the forum you will get some feedback.

Mike

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Re: IMAGE FILES TOO DARK
Dave

First message : 2008-04-03 23:17:06
http://www.elementmedia.co.nz

Dave


101 posts
Book
Date : 04/03/2008 23:31:42


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You can still use image transparency in studio, I will often save out of photoshop the transparent image as a single layered .psd file and just dump it on to the material required. Once in Artlantis, add the psd file in the texture pallete, align it to where you want it & make sure the alpha chanel button is ticked (see image attached)
Hope this is some help.
Cheers
Dave

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Re: IMAGE FILES TOO DARK
david

First message : 2009-08-06 19:25:11
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david


61 posts
Date : 08/06/2009 19:25:11



I get round this problem by adding small white (or grey) texture maps to the other surfaces - then I have more control over the colors: I can open all the texture maps together in Photoshop and adjust them to get the relative strengths correct.

But your question raises the philosophical point of what is white? I can't answer this, though I think I know what black is - zero emission. In practice I use a 10% grey texture map to be 'white' but I wish I had a more fundamental understanding of what white is! If white paper in Photoshop is R255 G255 B255 then what is a dazzling sun? Unfortunately that is also R255 G255 B255.

David

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Re: IMAGE FILES TOO DARK
Khattiyapikul

First message : 2009-08-15 08:36:44
Khattiyapikul


3 posts
Date : 08/15/2009 08:36:44

Attachment : Picture 5.png


hi Tim
i think this problem you can try to adjust Ambient Parameter of your graphic mapping.
Try,
:-)

Chanintr

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Re: IMAGE FILES TOO DARK
Bregar

First message : 2010-02-06 13:29:51
Bregar


1 posts
Date : 02/06/2010 13:29:51



I reinstalled GTKRadiant 1.5 after many years, and I have the following problem. If I apply one of the sky textures to a brush, compile and run the map, the corresponding shader is not loaded, i.e. brush is still solid, the texture not moving etc...

I see in the console a line saying: unable to load scripts\skies.shader
Actually if I browse the pack0.pk3 I can find only scripts\sky.shader.

I tried to change the entry in GtkRadiant 1.5.0\q3.game\baseq3\default_shader.txt to "sky" instead of "skies", but this does not help.
__________________
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Re: IMAGE FILES TOO DARK
Ildikó

First message : 2009-09-21 16:42:57
Operating system : OS 10.5
RAM :
Computer model :
Processor : Intel
Graphic card
Type : sais pas
Card name : ATI
Video memory : 128 Mo
Quiktime : 7.5
Network card : ethernet
Ildikó (Moderator)


1653 posts
Book
Date : 02/09/2010 16:05:26




Hi Bregar,

Are you speaking about Artlantis? What version are you using?

Ildiko


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