How to position texture maps: diffuse/bump/reflectivity
Lars
First message : 2005-06-03 08:53:11 Operating system : RAM : Computer model : Processor : Graphic card Type : Card name : Video memory : Quiktime : Network card :
I've tried to use a texture, consisting of a diffuse, a bump and a reflectivity map.
First question:
How is it possible, to insert these texturemaps exactly at the same spot? Using the crosshair in the texturemappingtool is very inaccurate, I can't get the textures in the same position. See attached image.
Second question:
How do I have to handle the maps, concerning bump and transparency slider. Do I only have to set the bump-slider for the bump-map, and the reflection-slider for the reflectivity-map? How can I obtain best results?
I already watched the texture-tutorial, but there they only use the diffuse map...
Re: How to position texture maps: diffuse/bump/reflectivity
Sjaak
First message : 2006-12-07 16:44:03 Operating system : Windows Vista RAM : 8Go Computer model : selfmade Processor : QuadCore Graphic card Type : Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
If you want to have your textures to support the diffuse, bump and reflectivity map you best create a shader for it.
To handle them as textures over eachother in the preview screen is nearly impossible.
The great thing of the shader creator is that you can position the maps correct and create the settings you prefer for the material. Then saved as a shader you will have them available for every new project without the returning hassle of pulling sliders for every map in every new project.
Follow the create shader tutorial to see how it works.
Once you manage this technique you can make a shader in less then 5 minutes and your library/catalog gets better and better.
Re: How to position texture maps: diffuse/bump/reflectivity
Lars
First message : 2005-06-03 08:53:11 Operating system : RAM : Computer model : Processor : Graphic card Type : Card name : Video memory : Quiktime : Network card :