Hi i have an issue with lighting, i want to put a spot light and i can adjust the target, the angle of the light and intensity... the problem is that i want the source of light appears too (the glimp of the light) so i can put real spotlight on ceiling... how do i make this?? or it's only possible if i use and especific lighting object? help pleaase. Thanks.
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Hi Flores,
the light source itself will never be visible in ATL. If you have something like a bulb you have to ad a white bitmap to this and increase ambience of this bitmap. This will give you some glowing effect.
But before writing it will be helpful if you use searchfuction. There are a lot of threads dealing with the same.
First message : 2009-07-06 20:47:45 Operating system : Windows Vista RAM : 4Go Computer model : Custom Ibuypower Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.5 Network card : ethernet
You need to be using the Shader Inspector. Click the texture that you want to add ambiance to then on the left hand side you will see a slider for ambiance. You can't add ambiance to shaders, only textures mapped on shaders.
I typically create some geometry in the modeling program like a small circle as the lens of the light. Then in Artlantis I add the neon shader to the light source to make it glow like a real light. I also place a light just below this geometry to cast light onto the surfaces around it.
If you would like to see a tutorial on the subject, let me know.