how can i create the best way the glass material of the standart windows of houses? i heve just found in artlantis studio 2 in shaders: a surface invisible, in old version there was: decoration and glass material.....that was good
First message : 2009-09-02 03:06:29 Operating system : Windows Vista RAM : 4Go Computer model : Custom Ibuypower Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.5 Network card : ethernet
The best and easiest shader to use for glass would most likely be the Fresnel Glazing shader. In your catalog look under Shaders > aShader > Fresnel Glazing. Use this one, it will give you good control over reflections and waviness of the glass. I would personally say set the Fresnel transition to around 2 and set the waviness to near zero. Set the reflection color to something close to white or light grey.
Operating system : Windows Vista RAM : sais pas Computer model : Processor : QuadCore Graphic card Type : sais pas Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card :
hi alex whe can sent you postcard bhut not 1 situasion is the same so i think first jeremy have give you a good advice thake your time for a few minutes and learn
yopu can post the results here and whe can go and cive you more advice
greetings peter-:)
First message : 2009-09-02 03:06:29 Operating system : Windows Vista RAM : 4Go Computer model : Custom Ibuypower Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.5 Network card : ethernet
As far as architectural glazing is concerned this isn't too far off from what I would expect. I think that you might adjust either the reflection and set it a touch lower or adjust the fresnel transition set it a little higher, so it doesn't reflect quite so much.
Maybe the windows would benefit by setting the transparency color to a little off-white, maybe set it to a light brown-grey color or something just to give it a little color, a little tint. Just a thought.
Feissli, for the most part you will need to adjust the glass differently for every projects as things are always going to change between projects. We could make a postcard for glass but you will still need to adjust settings to get the right look for the building you are working on. Sometimes you just have to take the time to find the right setting to create the right mood.
First message : 2009-09-02 03:06:29 Operating system : Windows Vista RAM : 4Go Computer model : Custom Ibuypower Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.5 Network card : ethernet
I would suggest you use more trees and vegetation around the building. Maybe a few further behind it, and one of the better tricks you can do is put a few behind the camera so they cast shadows onto the grass and the building if the sun is low enough on the horizon. Sometimes you just have to play with it a bit to get a good scene.