Why there is not fresnel parameter in expert shader? I was asking many times since artlantis R, and always getting promises "to the wish list for next relase" . This is so basic parameter describing the way material survace dealing with light.. Artlantis can hadle it; we got fresnel water and glass.. It is really shame, to got nice car paint or metal for example, we have to play with water shader and colorize it by texture..This is vaste of time and cause many problems..