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guiom
First message : 2008-04-22 17:35:06
guiom

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Hi everyone,
I've tried about everything, but I can't seem to apply a new texture to a selected polygon.
I click on the surface I want, then click on "add new material", I get a materialx_01, but then I can't apply a texture on it ... It either does nothing, changes the whole layer, or shuts down the program.
I'm guessing it is a bug but maybe you do have the answer.
Thanks in advance.
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Sjaak
First message : 2006-12-07 16:44:03 Operating system : Windows Vista RAM : 8Go Computer model : selfmade Processor : QuadCore Graphic card Type : Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
Sjaak

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Guiom,
You don't need to select any polygon, so it is not clear to me what you are trying to do.
Go to the texture in your harddisk. Drag it and drop it on the surface that you want to change in the preview screen. The texture will be shown on it as an image glued to that surface. Now you can duplicated it horizontally and vertically and do the other changes you need to do.
Hope this is clear to you. If not, can you make a screenshot of what you are trying to do to illustrate your problem?
Sjaak
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guiom
First message : 2008-04-22 17:35:06
guiom

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Ok let's take an example :
I import my dwf model in artlantis.
All my walls are on the same layer.
But I want to select one of my walls with the polygon select tool, so that I can put a different texture on this precise wall.
So I select the wall, then click on the + symbol to add a new layer that includes this only wall.
Then, as said before, when I apply a texture on this layer, it either does nothing, or changes the texture on all of my walls, or even shutdown the whole program ...
I've managed to find an older version tutorial at this adress : http://www.artlantis.com/community/tutorials/
The "reapplying a new material" tutorial indicates the way, but on my version, it won't work after step 10, when I reapply the material to the selected surface.
Maybe it's a bug, but that'd be strange because I downloaded the original version from the official site.
In other words ... help !
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Sjaak
First message : 2006-12-07 16:44:03 Operating system : Windows Vista RAM : 8Go Computer model : selfmade Processor : QuadCore Graphic card Type : Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
Sjaak

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I may be wrong but reading your example you probably go wrong by dragging a material to the selected surface. I tried that and it went wrong with me as well.
When you have created a new material you can apply it to a surface by clicking the cubebutton. Then choose the selection method by opening the selection menu with the little triangle next to the cube button. After that you can highlight the wal (or whatever) you want to change. Then YOU want to drag a shader to the selected wall. That is where you probably go wrong. You first need to assign the material to the wall by clicking the little palette (in R) ór the little paintbucket (in studio). Only then you have created a new material and assigned it to your wall.
I hope I my explanation is clear enough.
Sjaak
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guiom
First message : 2008-04-22 17:35:06
guiom

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Well now I'm confused ...
"You first need to assign the material to the wall by clicking the little palette (in R) ór the little paintbucket (in studio). Only then you have created a new material and assigned it to your wall."
I use studio, and the paintbucket is either the shortcut icon to go to the shader menu (so I'm already in it when I use the cube selection tool), or the tool that selects the shader BUT when I have used the cube selection tool, I have to switch it off and lose my selection in order to have the paintbucket tool back so ... I don't understand.
Anyway I appreciate your help but I don't wanna hog your time so just drop it if you feel like ;)
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Peter
First message : 2008-04-25 11:12:08
Peter

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Hi
Been following this.
I didnt realise that you can drag and drop textures from Windows Explorer and then edit the materials - very cool.
I design/remodel houses but the work is done in Arcon - the best Arch software in my opinion, however the renders are good but not brilliant and it takes ages.
I am trialling Artlantis R for presentations and this ability to drag and drop textures is a definite reason to buy - thanks for the tip.
Pity the documentation isnt better, it couldnt cost a lot to write the book.....
Peter
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Sjaak
First message : 2006-12-07 16:44:03 Operating system : Windows Vista RAM : 8Go Computer model : selfmade Processor : QuadCore Graphic card Type : Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
Sjaak

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Peter,
"it couldnt cost a lot to write the book"
On its way. http://www.artlantis.com/index.php?page=support/forum/read&fid=atl_general_us&mes=9565
Sjaak
P.s. This weekend I will work out a new tutorial on making new materials and reapplying shaders.
Patience please.
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Peter
First message : 2008-04-25 11:12:08
Peter

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Hi Sjaak
I have worked on a lot of software projects as project manager.
Starting with the Help file, we have normally had the manual in a rough form in 4 weeks, with a further 4 weeks to refine and proof.
This is from scratch, with the next software release its easier.
Normally we would have 1 person writing the manual with a supervisor and a user advising.
The software I used to work on was a lot more complex than Artlantis.
I now work with systems analysis, one part of my job is to evaluate software for clients which is my interest in Artlantis right now.
We evaluate, advise and then supply the software and training. Clients find it better to have software professionally evaluated rather than do it in-house.
Look forward to the book and the tutorial!
Thanks
Peter
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Sjaak
First message : 2006-12-07 16:44:03 Operating system : Windows Vista RAM : 8Go Computer model : selfmade Processor : QuadCore Graphic card Type : Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
Sjaak

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Peter,
I am not a softwaredeveloper. I am nothing more then somebody who happens to know the software and offer some help where needed.
Your remarks draw me to take a glance at the rack that I use to stash my purchased software in. Every piece of software I bought the last years, yes years, came in very small packages. Packages just big enough to put in a cdROM or DVD and sometimes a printed licenseregistrationform. Just that. Nowadays almost every software package comes with a kind of PDF or HTMLtype of helpfile.
I am a bit surprised that the ArtLantis usergroup keeps on asking for a printed book. It looks like nobody ever bothers to take a peak in the helpsection. 'just start off and if you do not see how it works go complain but never use the helpfile' many users seem to think.
Ever tried to understand Windows? look in the printed manual.
I am not being sour here. Don't get me wrong...
Ask and if I can you get answers...that is what this forum is about..
Sjaak
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Peter
First message : 2008-04-25 11:12:08
Peter

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Hi Sjaak
I'm sorry that you have misunderstood me.
Sometimes written comments and their tone are misunderstood.
I very much appreciate what you do on the forum.
I did not mean any personal criticism of you whatsoever.
I personally like a well written book/manual and would be prepared to pay for it. I am equally happy to have a pdf and print it myself.
Time is money and a well written book/manual is better than learning by your own trial and error. It will (IMHO) provide a faster learning curve and a better end result.
A good manual in pdf will also lead to better sales by enabling people trialling the software to get better results faster.
As an example, reading your good replies to questions has provided me with information not obvious to me from the software or the help system. Also, I do not take my computer to bed with me, but I always take a book!!!
Apologies again for the misunderstanding.
Peter
p.s. Artlantis, a super product. I promote and recommend good products to my clients, whether they buy them from me or not.
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guiom
First message : 2008-04-22 17:35:06
guiom

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Hey I found a way to do what I want.
Instead of duplicating the selected polygons in the shader menu (which I can't manage to do), I go to the object menu, and create an object with the selected surfaces, which I can apply a new material on afterwards.
That's a bit twisted but at least it works for what I wanna do ^^
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Sjaak
First message : 2006-12-07 16:44:03 Operating system : Windows Vista RAM : 8Go Computer model : selfmade Processor : QuadCore Graphic card Type : Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
Sjaak

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Attachment : how to reapply materials.wmv
I didn't have enough time to make something professional but I think this can help you.
Sjaak
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guiom
First message : 2008-04-22 17:35:06
guiom

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Erm ...
Now I'm feeling stupid ...
The paintbucket icon from the shader menu was hidden and I didn't even suspect the default size was too thin to show the whole icons :/
When I think about the time I spent trying everything ...
This moron thanks you Sjaak ...
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Sjaak
First message : 2006-12-07 16:44:03 Operating system : Windows Vista RAM : 8Go Computer model : selfmade Processor : QuadCore Graphic card Type : Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : ethernet
Sjaak

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I am glad I was able to help you.
Sjaak
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Peter
First message : 2008-04-25 11:12:08
Peter

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Hi Sjaak
Thank you, most helpful, aswered a few questions.
Peter
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