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displacement/bump
gr@phigo

First message : 2010-07-02 15:30:04
http://www.graphigo.webs.com

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gr@phigo


7 posts
Book
Date : 07/02/2010 15:30:04


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hello, just wondering, how to make a furry rugs/ carpet or a grass using only artlantis bump without displacement?

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Re: displacement/bump
Patrick

First message : 2009-12-08 18:19:48
http://www.archividere.com

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Bernhard


posts
Book
Date : 07/02/2010 17:50:00


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Hi Mews,
obviously not the way you did :-)
OK. I'm just kidding.
Yes, it's really bad that there is no displacement in ATL but you can achieve good looking results without this, too.
The carpet above was made with two textures placed one over the other. The first was the color of the carpet and the second a bump-map giving the structure.
Same with grass. The best looking grass I achieved by placing three different grass-textures one over the other and giving them some transparency and bump. There are some good tutorials in this forum about making grass-shaders, too.
If the camera will be very near to the grass it might help using some grass-objects for this area. You will find several of them at: http://www.archiradar.it/

Cheers
Patrick

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Re: displacement/bump
Patrick

First message : 2009-12-08 18:19:48
http://www.archividere.com

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Bernhard


posts
Book
Date : 07/02/2010 17:52:37


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Another to make good looking carpet is to take the grass-objects to create some shaggy-carpet like shown above.

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Re: displacement/bump
Antony

First message : 2010-07-05 16:13:04
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Antony


73 posts
Book
Date : 07/05/2010 16:22:07



Hi Bernhard, it's very nice render. Can you say where you take this fire object? It's 2d or 3d? Is it free? Can you sand it to photoslayer@rambler.ru

Thanks a lot!

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Re: displacement/bump
Patrick

First message : 2009-12-08 18:19:48
http://www.archividere.com

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Bernhard


posts
Book
Date : 07/05/2010 17:02:38

Attachment : Fire.zip


Hi Antony,
what exactly do you mean? The chimney itself or only the fire?
The chimney was my own design. The fire is a billboard or better said 2 or 3 billboards (one behind the other).
You can find these fire-textures here:
http://www.mega-tex.nl/highqualitytextures/thumbnails.php?album=21

You just have to look which texture fits best to your scene and make a billboard or a plane with an alpha-map out of it. Increase ambience of the texture or brightness of the billboard. That's all.
Cheers
Patrick

I attached several billboards with fire I already made by myself.
Just extract. Add a folder called Fire under your media-folder and put all the files in there.

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Re: displacement/bump
Patrick

First message : 2009-12-08 18:19:48
http://www.archividere.com

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Patrick


posts
Book
Date : 07/05/2010 17:06:39


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Table-fire in this scene was made the same way, with the billboards I attached with my last post.

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Re: displacement/bump
Antony

First message : 2010-07-05 16:13:04
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Antony


73 posts
Book
Date : 07/05/2010 19:20:59



Wow Bernhard, thank you for idea, and thanks for site and fire pack.

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Re: displacement/bump
Patrick

First message : 2009-12-08 18:19:48
http://www.archividere.com

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Bernhard


posts
Book
Date : 07/05/2010 21:47:59



Hi Antony,
you are always welcome.

One thing I forgot. This kind of fire works best in ATL 3 where you can give the billboards some transparency.
Then place a light at the bottom of the billboards, best in between two billboards and give this light a 360° and yellow shine.
This will create the effect shown in my two pictures above.
If you work with ATL 2 you have to place one light in front of the billboard and one behind the billboard to create a realistic shine.

Cheers
Patrick

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Re: displacement/bump
gr@phigo

First message : 2010-07-02 15:30:04
http://www.graphigo.webs.com

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gr@phigo


7 posts
Book
Date : 07/06/2010 05:34:30



helo guys,
hahah.. sory about the ref. image, i cant find a proper one since i post it at office, lot of my work are at home, anyway artlantis does comes without 'displacement'. a bit disadvantages there compare to vray/maxwell, still been using those render machines for a big pay because it took a looong time to render. Anyway, im still experimenting artlantis, currently only using artlantis for quick image for clients. anway, thanks for the info. it does help me to understand this software more.

regards,
muck.

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Re: displacement/bump
Spiegart

First message : 2010-08-20 13:26:08
Spiegart


5 posts
Date : 08/20/2010 13:33:19



Hey..

I have a problem with that beautiful carpet you made.. When I add a grass object on it, The object doesn't end up with the carpet correctly. And I cannot change the colour of the grass...

Did you made the carpet in Artlantis or in you CAD program before?

Thanks!

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Re: displacement/bump
Patrick

First message : 2009-12-08 18:19:48
http://www.archividere.com

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Bernhard


posts
Book
Date : 08/20/2010 15:57:11



Hi Spiegart,
do be honest I didn't make the carpet in ATL. I converted the grass aof into an obj with ATL 3. Converted this in 3ds with Accutrans and then imported this 3ds into my CAD. There I made a flat cubic Object 200 x 200 x 3 cm and placed the grass object in one edge. Then I copied the grass object as often as needed and placed it with some overlap.
Ad the end I saved this all again as 3ds and imported this in ATL.
Biggest problem is the fact that this shaggy made out of grass objects has a lot of polygons at the end. But it works pretty good.
Cheers
Patrick

PS. Why can't you change the color of the aof?
I think you only have to delete the added textures and give the aof a standard shader.

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Re: displacement/bump
tschofen

First message : 2009-07-15 22:52:44
http://www.leva.at

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tschofen


53 posts
Date : 09/15/2010 11:32:46



hello Bernhard,

can you tell me where to get that
grassobjekt to make such a *geilen* carpet?
is it free?
with my grassobjekt, it comes out completly
nutusefull.

thank you verry much.

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Re: displacement/bump
Patrick

First message : 2009-12-08 18:19:48
http://www.archividere.com

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Patrick


posts
Book
Date : 09/15/2010 11:47:51



Hi,
here is the link to download the "shaggy" Peter made:
http://www.artlantis.com/support/forum/dl.php?fid=atl_wip&mes=16107
If you use search function you will find exactly explained how Peter or I made this shaggy.
http://www.artlantis.com/index.php?page=support/forum/read&mes=16061&fid=atl_wip
http://www.artlantis.com/index.php?page=support/forum/read&mes=15013&fid=atl_general_us

Cheers
Patrick

www.archiVidere.com

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Re: displacement/bump
tschofen

First message : 2005-06-03 08:53:11
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tschofen


53 posts
Date : 09/15/2010 22:56:21



thanks Patrick and Peter verry much for the help.
The shaggy comes out great.

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