First message : 2008-05-03 17:47:06 Operating system : Windows XP RAM : 4Go Computer model : Processor : Intel Graphic card Type : Card name : ATI Video memory : >256 Mo Quiktime : Network card : ethernet
Sometimes when i try to apply a bump map to a diffuse map in artlantis 2.0, the coordinates of the maps aren't matching each other. Before this new version, I didn't have a problem like this.. How can i solve this problem???
First message : 2008-05-03 17:47:06 Operating system : Windows XP RAM : 4Go Computer model : Processor : Intel Graphic card Type : Card name : ATI Video memory : >256 Mo Quiktime : Network card : ethernet
Hi Akbıyık
I think the Idea is that you apply both the diffuse and bump map at the same time without closing down the texture mapping window. This gives them the same origin. Make sure the size, rotation, mapping are the same for each one and this should work. If you close the window and want to add the bump later, apply the bump by dragging it into the materials window whitht the names of your materials in, and not the preview window, and this should give it the same origin, but this will only work if you have not selected the material in the preview window in between applying the diffuse and bump maps.
First message : 2008-05-03 17:47:06 Operating system : Windows XP RAM : 4Go Computer model : Processor : Intel Graphic card Type : Card name : ATI Video memory : >256 Mo Quiktime : Network card : ethernet