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Creating Sand Glass, Frozen Glass & other complex shaders
Sergiiou'B

First message : 2009-05-27 00:21:34
Sergiiou'B


5 posts
Date : 05/27/2009 00:21:34


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How can I make Frozen glass & Sand Glass Shaders and Brushed Metals in Artlantis, as in Vray?.

Examples:

http://software.asgvis.com/index.php?option=com_content&task=view&id=30&Itemid=55

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Re: Creating Sandblasted Glass, Frosted Glass & other complex shaders
Sergiiou'B

First message : 2009-05-27 00:21:34
Sergiiou'B


5 posts
Date : 05/27/2009 00:44:29


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Posted by Sergiiou'B
How can I make Frozen glass & Sand Glass Shaders and Brushed Metals in Artlantis, as in Vray?.

Examples:

 
" target="_blank">http://software.asgvis.com/index.php?option=com_content&task=view&id=30&Itemid=55

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Re: Creating Sandblasted Glass, Frosted Glass & other complex shaders
Richard

First message : 2006-03-13 21:44:21
http://www.btrdv.nl

Richard


56 posts
Book
Date : 01/07/2010 23:50:41



You can apply a bump map on a transparant shader. Or ask for subsurfaced scattering or whatever method they use or might call it at VRay-team.
At least you can produce a shader like this in Artlantis at which a spectator or client gets as much enjoyment as watching that picture.

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Re: Creating Sand Glass, Frozen Glass & other complex shaders
Ildikó

First message : 2009-09-21 16:42:57
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Ildikó (Moderator)


1654 posts
Book
Date : 01/15/2010 17:17:47




It's a good idea!

With all this, I think there are some differences between the two rendering engines that make difficult your job. Artlantis can't produce caustics effects for example, which is important for glasses.

Ildiko


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