You can apply a bump map on a transparant shader. Or ask for subsurfaced scattering or whatever method they use or might call it at VRay-team.
At least you can produce a shader like this in Artlantis at which a spectator or client gets as much enjoyment as watching that picture.
Re: Creating Sand Glass, Frozen Glass & other complex shaders
Ildikó
First message : 2009-09-21 16:42:57 Operating system : OS 10.5 RAM : Computer model : Processor : Intel Graphic card Type : sais pas Card name : ATI Video memory : 128 Mo Quiktime : 7.5 Network card : ethernet
With all this, I think there are some differences between the two rendering engines that make difficult your job. Artlantis can't produce caustics effects for example, which is important for glasses.