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Converting .3ds files to objects
Flores

First message : 2010-09-02 08:29:11
Flores


3 posts
Date : 09/02/2010 08:29:11



Hi i have a question about importing a .3ds file into ATL, the problem is that when i open the .3ds file in artlantis, the object preserves its geometry but doesn`t import any shaders... ussually artlantis should do the same with shaders but the jpg files are located in a different folder than the .3ds file, Do i have to group all elements on a single folder so that artlantis will recognize the shaders in the importing process? or how can i do it successfully? Thanks.

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Re: Converting .3ds files to objects
Ildikó

First message : 2009-09-10 11:46:52
Operating system : OS 10.5
RAM :
Computer model :
Processor : Intel
Graphic card
Type : sais pas
Card name : ATI
Video memory : 128 Mo
Quiktime : 7.5
Network card : ethernet
Ildikó (Moderator)


1654 posts
Book
Date : 09/06/2010 16:54:21




Do you have any warning message about the missing textures during the opening process?
If yes, just select all shaders from the list and locate the folders on your hard-drive. The missing items should disappear from the list, but reappear in Artlantis.
It doesn't matter where are the texture files stored.

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Re: Converting .3ds files to objects
Flores

First message : 2010-09-02 08:29:11
Flores


3 posts
Date : 09/08/2010 20:03:22



No, actually doesn't show any message... it just loads the object but with no texture.

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Re: Converting .3ds files to objects
Flores

First message : 2010-09-02 08:29:11
Flores


3 posts
Date : 09/14/2010 07:48:11



Ok now seems that i solved my problem :) but the new one is that when i import my .3ds file it opens the file with a light source that obviously can't let me have a good preview of the object before exporting to .aof... how can i quit this light sources??

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Re: Converting .3ds files to objects
Ildikó

First message : 2009-09-10 11:46:52
Operating system : OS 10.5
RAM :
Computer model :
Processor : Intel
Graphic card
Type : sais pas
Card name : ATI
Video memory : 128 Mo
Quiktime : 7.5
Network card : ethernet
Ildikó (Moderator)


1654 posts
Book
Date : 09/20/2010 12:09:46



You can manage light sources the same as for any Artlantis file: turn them off or set them not active for the camera view.
Start the export from the view you want to have as thumbnail, and you can still add a lightgroup to the object in the export palette afterwards.

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