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Foo
First message : 2009-09-01 10:33:54
Foo

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Attachment : Picture 2.pdf
Hi,
i downloaded some free 3ds odject from web, i would like to convert it from .3ds to .aof, but the original dimension of object is very big, it always lock & i couldn't change the dimension.Anyone can help?
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JonesFirst message : 2009-12-17 07:42:57 http://www.toolboxtextures.com.comOperating system : Windows XP RAM : 4Go Computer model : Dell XPS Processor : DualCore Graphic cardType : PCI-E Card name : Nvidia Video memory : 256 Mo Quiktime : 7.5 Network card : ethernet
Jones

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As far as I know, imported object dimensions can only be changed by changing the scene size and all dimensions will change proportionally.
Matt
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Toza
First message : 2010-04-27 13:17:12 Operating system : Windows XP RAM : 4Go Computer model : PC Processor : AMD Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.3 Network card : ethernet
Toza

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Matt has told it all,
But one thing that i would suggest is :
activate infinite ground and put a shader with tiles
or a grid on it (which size you know exactly -like 40x40 cm,...).
-Hopefully your 3ds model will at least be above the inf.ground. If you have luck(but often it will slice it in half).
If thats the case, you just change the Z value (until you get the object standing exactly on the ground(not below or above).
-The object will alomst always be out of scale (probably in inches, or whatever)- you now just ran out of luck ;-)
-now you use the tiles/ grid to try to size the model according to it (like Matt already mentioned) by sizing the scenes x, y, or Z values.
-I came up with this solution, since I encountered this problem too many times, and it works, although it isnt 100% correct.
-Another usefull trick - if you try to convert 3ds cars or such, try to find the exact technical data of the car on the net, like width, height,...
(it will give you a clue in what scale the 3ds model actually is)
- I came up with this usefull site : http://www.carfolio.com
- Happy converting
Best regards
Toza
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JonesFirst message : 2009-12-17 07:42:57 http://www.toolboxtextures.com.comOperating system : Windows XP RAM : 4Go Computer model : Dell XPS Processor : DualCore Graphic cardType : PCI-E Card name : Nvidia Video memory : 256 Mo Quiktime : 7.5 Network card : ethernet
Jones

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Toza - Great points on finding scale, especially the infinite ground with tile shader and knowing what size the object should be initially. I have often had this problem with entire libraries of objects and I found that determining the scale of the library was crucial to save time. Once you know the scale, you can correct it on import by setting the model units appropriately, i.e. 1 model unit = 12 inches or 10cm etc. A little experimenting to find the scale and you can then import each object of a particular library correctly scaled.
Matt
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Toza
First message : 2010-04-27 13:17:12 Operating system : Windows XP RAM : 4Go Computer model : PC Processor : AMD Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.3 Network card : ethernet
Toza

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Exactly,
It looks more scientific (when you read the steps i wrote)
than it actually is ! When you get the hang of it, you can do it in a flash.
Its a huge problem when you try to finish a new project and need to rescale half of the objects in it (probably in the last stage at 3 Am or so).
So its best to be prepared and try to make a
frequently used, ready to use library, or more simply
"FURTUL" ;-) (with already scaled and textured objects)
Best regards
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Ildikó
First message : 2009-09-10 11:49:22 Operating system : OS 10.5 RAM : Computer model : Processor : Intel Graphic card Type : sais pas Card name : ATI Video memory : 128 Mo Quiktime : 7.5 Network card : ethernet
Ildikó (Moderator)


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It's a great idea Toza, to scale the objects in this way.
In case you have a general idea about it's size, you can also introduce the numbers manually: just open the Scene Information palette, and the scene size will highlight the dimensions of the bounding box of the 3D geometry of the scene. (When you want to save objects, you have only the geometry of the object, so no problem). Don't forget the working units you can set in the preferences.
Your method is excellent when you want to resize it based on a part of the 3D, the tiles will help you a lot.
Ildiko
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Foo
First message : 2009-09-01 10:33:54
Foo

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Attachment : palm_vase.atl
Thanks for 3 of u.
I'm not very good in Artlantis & i don't really understand how to do it.
I do not know how to activate infinite ground. I tried to add texture inside the infinite ground, but i can't see any different.
The attached is alt file, which is i tried to load in the 3ds object, anyone can teach me how to activate the infinite ground & put in the tile.
Thank you very much.
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Foo
First message : 2009-09-01 10:33:54
Foo

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Hi Toza,
Thank you so much, you've been very helpful.
Do you mind to send me the .alt file, which u have drag in the grid texture? so that i can look into it.
Because i can't drag in the grid texture & i don't even see the infinite ground & blue sky, what can i see only the plant, the rest is blank.
I'm using mac, so what u have shown is a bit different.(between mac & window)
Thanks for ur help.
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Toza
First message : 2010-04-27 13:17:12 Operating system : Windows XP RAM : 4Go Computer model : PC Processor : AMD Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.3 Network card : ethernet
Toza

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Attachment : palm_vase2.atl
Hi,
Youre welocome...im a PC user, so dont ask me about MAC ;-)
Ive deleted the spotlight and turned on the heliodon, so that makes probably the difference.
Im sending you the atl file from the second part of the tutorial, just reload the GRID nad take a closer look !
Bye
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