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Change dimension of Object from 3ds
Foo

First message : 2009-09-01 10:33:54
Foo


22 posts
Date : 04/27/2010 03:46:40

Attachment : Picture 2.pdf


Hi,

i downloaded some free 3ds odject from web, i would like to convert it from .3ds to .aof, but the original dimension of object is very big, it always lock & i couldn't change the dimension.Anyone can help?


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Re: Change dimension of Object from 3ds
Jones

First message : 2009-12-17 07:42:57
http://www.toolboxtextures.com.com

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Jones


36 posts
Date : 04/27/2010 06:32:39



As far as I know, imported object dimensions can only be changed by changing the scene size and all dimensions will change proportionally.

Matt

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Re: Change dimension of Object from 3ds
Toza

First message : 2010-04-27 13:17:12
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Toza


23 posts
Date : 04/27/2010 13:17:12



Matt has told it all,

But one thing that i would suggest is :
activate infinite ground and put a shader with tiles
or a grid on it (which size you know exactly -like 40x40 cm,...).

-Hopefully your 3ds model will at least be above the inf.ground. If you have luck(but often it will slice it in half).
If thats the case, you just change the Z value (until you get the object standing exactly on the ground(not below or above).

-The object will alomst always be out of scale (probably in inches, or whatever)- you now just ran out of luck ;-)

-now you use the tiles/ grid to try to size the model according to it (like Matt already mentioned) by sizing the scenes x, y, or Z values.

-I came up with this solution, since I encountered this problem too many times, and it works, although it isnt 100% correct.

-Another usefull trick - if you try to convert 3ds cars or such, try to find the exact technical data of the car on the net, like width, height,...
(it will give you a clue in what scale the 3ds model actually is)
- I came up with this usefull site : http://www.carfolio.com

- Happy converting

Best regards

Toza

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Re: Change dimension of Object from 3ds
Jones

First message : 2009-12-17 07:42:57
http://www.toolboxtextures.com.com

Operating system : Windows XP
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Jones


36 posts
Date : 04/27/2010 17:09:22



Toza - Great points on finding scale, especially the infinite ground with tile shader and knowing what size the object should be initially. I have often had this problem with entire libraries of objects and I found that determining the scale of the library was crucial to save time. Once you know the scale, you can correct it on import by setting the model units appropriately, i.e. 1 model unit = 12 inches or 10cm etc. A little experimenting to find the scale and you can then import each object of a particular library correctly scaled.

Matt

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Re: Change dimension of Object from 3ds
Toza

First message : 2010-04-27 13:17:12
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Toza


23 posts
Date : 04/27/2010 17:26:06



Exactly,

It looks more scientific (when you read the steps i wrote)
than it actually is ! When you get the hang of it, you can do it in a flash.

Its a huge problem when you try to finish a new project and need to rescale half of the objects in it (probably in the last stage at 3 Am or so).

So its best to be prepared and try to make a
frequently used, ready to use library, or more simply
"FURTUL" ;-) (with already scaled and textured objects)

Best regards

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Re: Change dimension of Object from 3ds
Ildikó

First message : 2009-09-10 11:49:22
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Ildikó (Moderator)


1654 posts
Book
Date : 04/27/2010 17:42:38




It's a great idea Toza, to scale the objects in this way.

In case you have a general idea about it's size, you can also introduce the numbers manually: just open the Scene Information palette, and the scene size will highlight the dimensions of the bounding box of the 3D geometry of the scene. (When you want to save objects, you have only the geometry of the object, so no problem). Don't forget the working units you can set in the preferences.

Your method is excellent when you want to resize it based on a part of the 3D, the tiles will help you a lot.

Ildiko

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Re: Change dimension of Object from 3ds
Foo

First message : 2009-09-01 10:33:54
Foo


22 posts
Date : 04/28/2010 13:49:44

Attachment : palm_vase.atl


Thanks for 3 of u.

I'm not very good in Artlantis & i don't really understand how to do it.
I do not know how to activate infinite ground. I tried to add texture inside the infinite ground, but i can't see any different.

The attached is alt file, which is i tried to load in the 3ds object, anyone can teach me how to activate the infinite ground & put in the tile.

Thank you very much.

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Re: Change dimension of Object from 3ds
Toza

First message : 2010-04-27 13:17:12
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Toza


23 posts
Date : 04/28/2010 15:28:55


Original size



Hello,

The procedure is quite simple, ill try to explain :

In your case, its quite easy to see that your plant must be scaled to a object that is 100 times bigger !

You just open the plant an you will notice that the SCENE size is 0,24 x 0,xxx x 0,xxx (that means that your entire object is a mini plant...like the movie "Honey i shrunk my tree" or was it kids?;-)

Im trying to say that it would be logical that a plant in a small pot could be 25-30 x 25-30 x ? cm big, not 0,24 or whatever !

So you need to change the scene values to 25 x etc cm

That was the short version

For the long version you could use a texture with tiles (like mentioned above) or a specially made grid i just made !

Maybe it will help someone

Ill attach a short tutorial afterwards

Hope it will help you

Toza



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Re: Change dimension of Object from 3ds
Toza

First message : 2010-04-27 13:17:12
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Toza


23 posts
Date : 04/28/2010 15:29:41


Original size



Tutorial part 1

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Re: Change dimension of Object from 3ds
Toza

First message : 2010-04-27 13:17:12
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Toza


23 posts
Date : 04/28/2010 15:36:07


Original size



Tutorial part 2

Disclaimer : The gird, or the tile-texture just helps to get a general idea of the object scale (I got bored yesterday and made it) !

Generally if you just take a look at the Scene size, and scale it accordingly, the job is done very easy.
Sometimes you dont have a clue how big a object is in nature ( a ship,oilrig, etc)
and than you can use the GRID or a tiletexture, something which size you know exactly !

Happy scaling

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Re: Change dimension of Object from 3ds
Foo

First message : 2009-09-01 10:33:54
Foo


22 posts
Date : 04/28/2010 16:36:01



Hi Toza,

Thank you so much, you've been very helpful.

Do you mind to send me the .alt file, which u have drag in the grid texture? so that i can look into it.
Because i can't drag in the grid texture & i don't even see the infinite ground & blue sky, what can i see only the plant, the rest is blank.
I'm using mac, so what u have shown is a bit different.(between mac & window)
Thanks for ur help.

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Re: Change dimension of Object from 3ds
Toza

First message : 2010-04-27 13:17:12
Operating system : Windows XP
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Computer model : PC
Processor : AMD
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Toza


23 posts
Date : 04/28/2010 18:57:23

Attachment : palm_vase2.atl


Hi,

Youre welocome...im a PC user, so dont ask me about MAC ;-)
Ive deleted the spotlight and turned on the heliodon, so that makes probably the difference.

Im sending you the atl file from the second part of the tutorial, just reload the GRID nad take a closer look !

Bye

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