Operating system : Windows Vista RAM : sais pas Computer model : Processor : QuadCore Graphic card Type : sais pas Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card :
i some guy in the bricks factory world have civen me a dvd whit more than 400 bricks textures and bump maps i want to no before i stard making schaders off it if the quality is good
so if it is i am gonne make a cd whit more than 400 brick schader so we never have to surce for it
peter
first pict is an example render whit my first try to make a schader fun to do and the second picts are 1 texure and 1 bump
map as an example for the material i have got
greetings peter-:)
Operating system : Windows Vista RAM : sais pas Computer model : Processor : QuadCore Graphic card Type : sais pas Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card :
Operating system : Windows Vista RAM : sais pas Computer model : Processor : QuadCore Graphic card Type : sais pas Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card :
First message : 2010-12-20 15:17:14 Operating system : Windows Vista RAM : 4Go Computer model : VAIO Processor : DualCore Graphic card Type : Card name : ATI Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
First message : 2010-12-22 09:19:42 Operating system : Windows XP RAM : 4Go Computer model : Processor : QuadCore Graphic card Type : Card name : Nvidia Video memory : >256 Mo Quiktime : Network card : ethernet
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Hi Sam,
you're are really funny. Uploading 400 shaders for free? I think we all like to share but that's a little too much I think.
But I think I know where you can buy most of the ready to use.
Try it www.artlantismembers.com
If you will use search function in this forum you will find quite a lot of brick shaders or their sources, too.
Cheers
Patrick
I don't like arlantis shaders at all, as soon as i turn textures into shaders it starts to show of repeating patterns. Someone uploaded a lot of shaders on archiradar.it that looked awsome in preview, that's nice of him but they are useless if you want to create realistic textures.
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Hi Haelewyn,
sorry but that has nothing to do with ATL at all. It doesn't matter what program you use. A shader can only be as good as the texture being part of it is.
If you have some small texture with low resolution, not being seamless and having some special conspicuous pattern on it you will always have some tiling pattern by using this shader/texture.
I have some very large high resolution textures and I use them in close ups. But these textures you will never be able to use for some large parts of a scene because you will se repeating the pattern.
I made some shader collection (parquet) by myself with where I even made the parquet textures by myself taking care for making them seamless and most as possible non repeating but even with this shaders - if you cover infinite ground - you will see some tiling pattern. But as I mentioned before. This has nothing to do with ATL.
Cheers
Patrick
First message : 2009-11-22 16:04:14 Operating system : Windows Vista RAM : 8Go Computer model : Processor : Intel Graphic card Type : PCI Card name : Nvidia Video memory : Quiktime : 7.5 Network card : wifi
I agree with the thought of Patrick ... but I want a moment to defend all users in Archiradar provide objects and shaders for free ... making a small consideration: ... the yield of all the shaders depends on which textures are generated, the more precise and perfect, the better the resolution of the shader ... But there is another point to consider .... the lighting settings that are used in Artlantis ... realistic lighting produces a realistic rendering shader!
Finally ... is true, many shaders are not free to be of good quality .... but they are free ... but I assure you around the net there are bad ... and make them pay well.
Operating system : Windows XP RAM : 8Go Computer model : BullMan mobile Workstation Processor : Autre Graphic card Type : PCI-E Card name : Nvidia Video memory : >256 Mo Quiktime : 7.5 Network card : wifi
Hi Luciano,
you are so right my friend :-)
I remember some shaders I bought short time ago from some well known store and what should I say? The preview promised something which was not kept in the end. Those shaders were OK but not as great as I hoped they will be.
But I think if there are shader-collection of "really" good quality they rarely will be for free. It's a lot of work to make some really good textures which have not tiling pattern.