Hello,
We are new to artlantis, and have been filling our model textures in Sketchup prior to export. My question is, is there anyway to skew a texture in artlantis the same way you can in Sketchup? We do this in sketchup to "fake" the curve of brick arches and other brick details. Try as we might, we can't seem to do it in artlantis, any help would be great!
Thanks
Jim
You have to project the darn arch as a bitmap. You might use your moddeler or else the parallel view in ATL (of course aim your view orthogonally to your surface). After this you can create the surface side in a bitmap program. The inside can be a cylindrical applied pattern.