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black dots in the shadows
tomasz

First message : 2010-06-20 07:31:32
http://www.studio-idea.pl

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tomasz


264 posts
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Date : 06/20/2010 07:31:32


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Hi,

When i'm trying to make shader or texture darker (with mixing black color) on renders i'm getting strange black artefacts in shadows.

artlantis 3.0.3

please help,

tomasz

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Re: black dots in the shadows
Jeremy

First message : 2009-09-02 03:06:29
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Jeremy


647 posts
Date : 06/20/2010 19:08:30



On the objects that you see the black artifacts you might try right clicking them and using the "Merge Vertex" function. Give it a shot and see if it helps.

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Re: black dots in the shadows
tomasz

First message : 2010-06-20 07:31:32
http://www.studio-idea.pl

Operating system : Windows Vista
RAM : 6Go
Computer model : sony vaio
Processor : DualCore
Graphic card
Type : PCI-E
Card name : ATI
Video memory :
Quiktime : 7.5
Network card : ethernet
tomasz


264 posts
Book
Date : 06/20/2010 21:58:25



Posted by jeremy
On the objects that you see the black artifacts you might try right clicking them and using the "Merge Vertex" function. Give it a shot and see if it helps.
 


this is not possible cause on this objects (with black artifacts) there is standard shader granulated leather and "Merge Vertex" is inactive :(

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Re: black dots in the shadows
Jeremy

First message : 2009-09-02 03:06:29
Operating system : Windows Vista
RAM : 4Go
Computer model : Custom Ibuypower
Processor : QuadCore
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Network card : ethernet
Jeremy


647 posts
Date : 06/23/2010 01:56:24



Hrmm, I'm not sure that I understand why it's inactive. If you are in your Shader inspector and right click the object you can Merge Vertex? I guess I'm missing something then. You might need to open the .aof file(s) of the object(s) in question and Merge Vertex there, you probably can't do the merge for an object inside the artlantis file, just a guess. Try this, it might work...

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Re: black dots in the shadows
Ildikó

First message : 2009-09-21 16:42:57
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Ildikó (Moderator)


1654 posts
Book
Date : 06/24/2010 11:56:17




I can't really see what you mean, but maybe you can try to change the bump of the shader? Sometimes the mixed color put more in evidence the irregularities of the surface (bump) and may generate strange back shadows.

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