Operating system : Windows Vista RAM : 6Go Computer model : sony vaio Processor : DualCore Graphic card Type : PCI-E Card name : ATI Video memory : Quiktime : 7.5 Network card : ethernet
First message : 2009-09-02 03:06:29 Operating system : Windows Vista RAM : 4Go Computer model : Custom Ibuypower Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.5 Network card : ethernet
On the objects that you see the black artifacts you might try right clicking them and using the "Merge Vertex" function. Give it a shot and see if it helps.
Operating system : Windows Vista RAM : 6Go Computer model : sony vaio Processor : DualCore Graphic card Type : PCI-E Card name : ATI Video memory : Quiktime : 7.5 Network card : ethernet
On the objects that you see the black artifacts you might try right clicking them and using the "Merge Vertex" function. Give it a shot and see if it helps.
this is not possible cause on this objects (with black artifacts) there is standard shader granulated leather and "Merge Vertex" is inactive :(
First message : 2009-09-02 03:06:29 Operating system : Windows Vista RAM : 4Go Computer model : Custom Ibuypower Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.5 Network card : ethernet
Hrmm, I'm not sure that I understand why it's inactive. If you are in your Shader inspector and right click the object you can Merge Vertex? I guess I'm missing something then. You might need to open the .aof file(s) of the object(s) in question and Merge Vertex there, you probably can't do the merge for an object inside the artlantis file, just a guess. Try this, it might work...
First message : 2009-09-21 16:42:57 Operating system : OS 10.5 RAM : Computer model : Processor : Intel Graphic card Type : sais pas Card name : ATI Video memory : 128 Mo Quiktime : 7.5 Network card : ethernet
I can't really see what you mean, but maybe you can try to change the bump of the shader? Sometimes the mixed color put more in evidence the irregularities of the surface (bump) and may generate strange back shadows.