Log-in    
 Forums | Back Artlantis General
ATL V 3 a bug in using "depth of field"
Patrick

First message : 2009-10-23 14:07:12
http://www.archividere.com

Operating system : Windows XP
RAM : 8Go
Computer model : BullMan mobile Workstation
Processor : Autre
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card : wifi
Bernhard


posts
Book
Date : 03/19/2010 11:46:52


Original size



Testing some settings and render times in ATL 3.0.2 I realized that there must be a bug in the using "depth of field" combined with a background seen through a window. As you can see in the picture everything is fine in the parts where the windows are open. The background visible trough the windows (original fresnel glass shader) is sharp and the effects of using "depth o field" are completely missing. Maybe same bug like using fog?
Anybody else realized same problem?

Reply


Re: ATL V 3 a bug in using
Ildikó

First message : 2006-08-02 12:21:48
Operating system : OS 10.5
RAM :
Computer model :
Processor : Intel
Graphic card
Type : sais pas
Card name : ATI
Video memory : 128 Mo
Quiktime : 7.5
Network card : ethernet
Ildikó (Moderator)


1654 posts
Book
Date : 03/22/2010 13:25:24




I this rendering, where is the limit of the blur? The background shouldn't be blurred, why? Do the outside furniture belong to the scene or they come with the background picture?

Ildiko

Reply


Re: ATL V 3 a bug in using
Patrick

First message : 2009-10-23 14:07:12
http://www.archividere.com

Operating system : Windows XP
RAM : 8Go
Computer model : BullMan mobile Workstation
Processor : Autre
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory : >256 Mo
Quiktime : 7.5
Network card : wifi
Patrick


posts
Book
Date : 03/22/2010 14:04:25



Hi Ildiko,
the limit was not set very high. As you can see it works at the beginning of the bed. The focus was positioned in the area of the pillows. The furniture outside belongs to the scene. Regarding this and the fact that the background has the wanted effect in the area where there is no glass there must be a bug. As soon as you start seeing the background through the window it's getting sharp.
Greetings
Patrick

Reply


Re: ATL V 3 a bug in using
Inder-Gray

First message : 2010-02-18 17:01:42
Inder-Gray


8 posts
Date : 03/24/2010 14:01:57



It looks more like the net curtains rather than the glass causing the Depth of field problem?

Reply




© 2012 - Artlantis is a 3D Rendering Software powered by ABVENT