hi to all,
does anybody of you uses the arroway textures with the high resolutions 6000X6000 pixels? i am wondering how long does the render time of an interior image with those. i am one step before buying them but not sure if i can use them without a render farm.
First message : 2009-09-02 03:06:29 Operating system : Windows Vista RAM : 4Go Computer model : Custom Ibuypower Processor : QuadCore Graphic card Type : PCI-E Card name : Nvidia Video memory : Quiktime : 7.5 Network card : ethernet
We have a couple sets of Arroway textures and yes they do slow down the file a bit. The good thing about the textures though is that you can just bring them into Photoshop and reduce the image size to something more manageable as you need. Typically I will drop them down by about 25% just so my computer can still handle it all well. They really do have some excellent textures, bumps and normals in their packages though.
hi to all,
does anybody of you uses the arroway textures with the high resolutions 6000X6000 pixels? i am wondering how long does the render time of an interior image with those. i am one step before buying them but not sure if i can use them without a render farm.
Please never use such a texture with 6000x600 into Artlantis, you will penalized the rendering time for nothing…
Artlantis manage itself the texture, a 600x600 in 72 dpi should be enough.
Only when you know you will be front at 1 meter from a texture you will need to get it in high resolution.
thank you for the advice picard. but for near indoor renders you are always 1 meter away from something so you have to use textures with high resolution. the ones i have with 1024X1024 pixels 72 resolution are not enough for a good result...