Log-in    
 Forums | Back Shaders & Textures
about those arroway textures
vaios

First message : 2008-04-07 09:24:02
vaios


33 posts
Date : 04/07/2008 09:24:02



I have read a previous post about those arroway textures that some people make them smaller in photoshop by cropping them.
Because i know that those textures are seamless,and consisted by many layers(bump,spec,dif), after the procedure to make them smaller are the textures going to work ok?The procedure is that simple?just cropping?
I ask all of these because i am interested in buying and i think my pc is not so good.
Thanks in advance.

Reply


Re: about those arroway textures
Ferbr

First message : 2007-04-28 04:27:51
Operating system : Windows Vista
RAM : 8Go
Computer model :
Processor : QuadCore
Graphic card
Type : PCI-E
Card name : ATI
Video memory : >256 Mo
Quiktime : 7.5
Network card : ethernet
Ferbr


431 posts
Book
Date : 04/11/2008 14:38:08



hi vaios, I never said cropping the textures... I've just said "changing the size"... if you crop I think maybe you lost the seamless... So just change the size, for example, to 50% and then, in ART, change it again to x2, to get the right size but half the resolution.

enjoy

Reply


Re: about those arroway textures
Tol

First message : 2008-03-21 09:32:15
Tol


67 posts
Date : 04/11/2008 15:04:35



So I understand that these Arroway textures are to heavy for artlantis? Or is this just a matter of more RAM? (I read some at: http://www.artlantis.com/index.php?page=support/forum/read&fid=atl_shaders_us&mes=754)

In this case isn't it good enough to use the free (small) samples from Arroway? (see also: http://www.abvent.com/support/forum/read.php?fid=atl_wip&mes=4543)





Reply


Re: about those arroway textures
vaios

First message : 2008-04-07 09:24:02
vaios


33 posts
Date : 05/19/2008 19:24:25



Thanks very much. Seems like resizing is the most beneficial. I think is the right way. poor peeeceees :)

Reply


Re: about those arroway textures
vaios

First message : 2008-04-07 09:24:02
vaios


33 posts
Date : 06/06/2008 11:20:09



Hallo guys. I was out for a period-i'm back again.
I need some help with those textures.Lets say about the stone texture, they come with b020+p050,d100 and s100+g100 PNG files.So b is for bump d for diffuse ,s specular, g and p ? for what?
And what setings are the best ? not in shader but if i want to use them together but seperatly? and what if i make a shader?
Thanks in advance

Reply


Re: about those arroway textures
Jeroen

First message : 2008-08-01 12:26:01
http://www.rappet.nl

Operating system : Windows Vista
RAM : 12Go
Computer model : PC
Processor : QuadCore
Graphic card
Type : PCI-E
Card name : Nvidia
Video memory :
Quiktime : 7.5
Network card : ethernet
Jeroen


172 posts
Book
Date : 08/01/2008 16:25:54



I need some help too with those textures.
Making shaders and using them in a model works, but very hard with a lot of waiting and restarting the program a few times.
Are the textures with high resolution (appr. 8000x3500 px) too much for Artlantis or is my configuration too slow?
Quad6600, 4gB RAM, GeForce GTS 640 should be nough, not?

Reply




© 2012 - Artlantis is a 3D Rendering Software powered by ABVENT